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<blockquote data-quote="Charlaquin" data-source="post: 9513451" data-attributes="member: 6779196"><p>I suspect there was a big push in the core rules revision trim down “unnecessary” text, in order to increase the content-to-pagecount ratio and make more room for the increased amount of art. It was probably assumed that this specification of what being invisible does could be covered in fewer words by including in the condition itself, so spells and other invisibility-granting effects could just point to the condition to explain that functionality. Which is a solid idea on paper, except that they also tried to make the invisible condition pull double-duty by combining it with the extremely similar hidden condition that appeared in some of the earlier playtest UAs. This had the probably unintended effect of implying that either the hide action makes you impossible to find by sight alone, or other sources of invisibility don’t, and the sources that grant invisibility no longer clear up this ambiguity.</p><p></p><p>A lot of 2024’s weird implications are a result of this shaving down “unnecessary” clarifying text, and causing unintended side-effects. It smacks of editors noticing an apparent inefficiency and taking it upon themselves to “fix” it without first taking the time to understand why it was written “inefficiently” in the first place.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9513451, member: 6779196"] I suspect there was a big push in the core rules revision trim down “unnecessary” text, in order to increase the content-to-pagecount ratio and make more room for the increased amount of art. It was probably assumed that this specification of what being invisible does could be covered in fewer words by including in the condition itself, so spells and other invisibility-granting effects could just point to the condition to explain that functionality. Which is a solid idea on paper, except that they also tried to make the invisible condition pull double-duty by combining it with the extremely similar hidden condition that appeared in some of the earlier playtest UAs. This had the probably unintended effect of implying that either the hide action makes you impossible to find by sight alone, or other sources of invisibility don’t, and the sources that grant invisibility no longer clear up this ambiguity. A lot of 2024’s weird implications are a result of this shaving down “unnecessary” clarifying text, and causing unintended side-effects. It smacks of editors noticing an apparent inefficiency and taking it upon themselves to “fix” it without first taking the time to understand why it was written “inefficiently” in the first place. [/QUOTE]
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