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<blockquote data-quote="Ashrym" data-source="post: 9514617" data-attributes="member: 6750235"><p>I have a very straight-forward way of interpreting this. The check requires a minimum 15 to hide (become "invisible") and is also the DC for perception against how well the PC is hidden.</p><p></p><p>Leaving obscurement or cover places the character into line of sight and breaks the condition. They're only "invisible" while maintaining the conditions needed to hide.</p><p></p><p>For example, the rogue sees the light of torches or hears voices approaching. They crawl under a desk and curl up to hide, keeping silent until the lights and voices leave. The character has +7 to the roll and rolls a 4, but being a rogue treats it as a 10 for a total of 17. Rogues are awesome at this. No one is searching for them and passive perception isn't good enough in most cases.</p><p></p><p>I don't see this as complicated. Leaving obscurement or cover placing the character in line of sight breaks the "invisible" condition. The wording is awkward, though.</p><p></p><p></p><p></p><p>And if someone is trying to find the character using heavy obscurement then blindness works in that direction whether the stealth check to hide is successful or not. </p><p></p><p></p><p></p><p>So a paladin in the warlocks's Darkness spell who rolls high might hide. If they fail someone might hurl a javelin at him with disadvantage.</p><p></p><p></p><p></p><p>Similarly, a character using cover to hide gains the benefits of that cover whether or not the stealth check succeeds. Trying to hide and failing still carries that advantage.</p><p></p><p></p><p></p><p>This is still an option.</p><p></p><p>The rogue might drape a dark blanket over the paladin to hide some shiny metal armor and dull sounds a bit while keeping close and showing where to step. Describe how to help and see if the DM grants advantage.</p><p></p><p></p><p></p><p>The "invisibilty" from hiding or the spell grants these features. The rogue in my example above would have advantage on initiative if they attacked, and may or may not maintain the benefits of cover depending on how they attacked.</p><p></p><p>Different features that grant the invisible condition end that condition under different circumstances.</p><p></p><p></p><p></p><p>I think some of you might be conflating stealth checks with the hide action having read that example from the DMG. The party moving across the castle courtyard aren't using the hide action. They're moving quietly while the guard's attention is elsewhere.</p><p></p><p>That doesn't necessarily mean the rest of the group cannot try to muffle noise somehow while taking the hide action. The halfling rogue could snuggle up to the paladin and help keep him still. Describe it for the DM and see how the DM chooses to handle it.</p><p></p><p>Just because that particular example said they wouldn't use a group check doesn't mean never use a group check.</p><p></p><p>That's my perspective anyway. Hope it helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 9514617, member: 6750235"] I have a very straight-forward way of interpreting this. The check requires a minimum 15 to hide (become "invisible") and is also the DC for perception against how well the PC is hidden. Leaving obscurement or cover places the character into line of sight and breaks the condition. They're only "invisible" while maintaining the conditions needed to hide. For example, the rogue sees the light of torches or hears voices approaching. They crawl under a desk and curl up to hide, keeping silent until the lights and voices leave. The character has +7 to the roll and rolls a 4, but being a rogue treats it as a 10 for a total of 17. Rogues are awesome at this. No one is searching for them and passive perception isn't good enough in most cases. I don't see this as complicated. Leaving obscurement or cover placing the character in line of sight breaks the "invisible" condition. The wording is awkward, though. And if someone is trying to find the character using heavy obscurement then blindness works in that direction whether the stealth check to hide is successful or not. So a paladin in the warlocks's Darkness spell who rolls high might hide. If they fail someone might hurl a javelin at him with disadvantage. Similarly, a character using cover to hide gains the benefits of that cover whether or not the stealth check succeeds. Trying to hide and failing still carries that advantage. This is still an option. The rogue might drape a dark blanket over the paladin to hide some shiny metal armor and dull sounds a bit while keeping close and showing where to step. Describe how to help and see if the DM grants advantage. The "invisibilty" from hiding or the spell grants these features. The rogue in my example above would have advantage on initiative if they attacked, and may or may not maintain the benefits of cover depending on how they attacked. Different features that grant the invisible condition end that condition under different circumstances. I think some of you might be conflating stealth checks with the hide action having read that example from the DMG. The party moving across the castle courtyard aren't using the hide action. They're moving quietly while the guard's attention is elsewhere. That doesn't necessarily mean the rest of the group cannot try to muffle noise somehow while taking the hide action. The halfling rogue could snuggle up to the paladin and help keep him still. Describe it for the DM and see how the DM chooses to handle it. Just because that particular example said they wouldn't use a group check doesn't mean never use a group check. That's my perspective anyway. Hope it helps. :) [/QUOTE]
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