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<blockquote data-quote="Banshee16" data-source="post: 3370363" data-attributes="member: 7883"><p>Well, to be fair, I think I've always been pretty clear about my GM-style. I send extensive e-mails and instructions regarding what I'll be running, how I like to run the game etc. But I'm finding myself stuck where I've got older (ie. 29-32) gamers in my age range who are settling down, starting to have families etc. and are becoming unreliable with respect to attendance, and then University students who are willing, and often great players, but have no way to transport themselves, and are entirely inconsistent with their ability to attend...sometimes yes, sometimes no, depending on classes, exams, what pub crawls are going on that night, etc.</p><p></p><p>I think powergamers are a part of the problem. One in my group has been problematic...he's the most likely to dispute rules interpretations, causing the game to grind to a halt. And he can be negative at times....he helped end my Swashbuckling Adventures game. I really just want to get back to having a group of guys who are in it to have fun, and are relatively casual, and want a good mix of role playing, action, and adventure. Lately it seems there have been so many times where I'm all prepped and psyched to go to the game, and then 2-3 guys drop out for various reasons at the last minute, at like 3 pm on Friday, leaving the 2-3 of us who are left scrambling to make alternate plans for the evening. I don't think it's fair to the others in the group to cancel that late in the day.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3370363, member: 7883"] Well, to be fair, I think I've always been pretty clear about my GM-style. I send extensive e-mails and instructions regarding what I'll be running, how I like to run the game etc. But I'm finding myself stuck where I've got older (ie. 29-32) gamers in my age range who are settling down, starting to have families etc. and are becoming unreliable with respect to attendance, and then University students who are willing, and often great players, but have no way to transport themselves, and are entirely inconsistent with their ability to attend...sometimes yes, sometimes no, depending on classes, exams, what pub crawls are going on that night, etc. I think powergamers are a part of the problem. One in my group has been problematic...he's the most likely to dispute rules interpretations, causing the game to grind to a halt. And he can be negative at times....he helped end my Swashbuckling Adventures game. I really just want to get back to having a group of guys who are in it to have fun, and are relatively casual, and want a good mix of role playing, action, and adventure. Lately it seems there have been so many times where I'm all prepped and psyched to go to the game, and then 2-3 guys drop out for various reasons at the last minute, at like 3 pm on Friday, leaving the 2-3 of us who are left scrambling to make alternate plans for the evening. I don't think it's fair to the others in the group to cancel that late in the day. Banshee [/QUOTE]
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