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<blockquote data-quote="Emirikol" data-source="post: 3373203" data-attributes="member: 10638"><p>Banshee:</p><p></p><p>Sucks to be you, but trust to hope. Everyone else has been through it before too. Trouble is that it seems to cause some DM burnout when he puts a lot of work into a campaign only to have it fizzle and all those great ideas remain unused.</p><p></p><p>Been there, done that several times in 25 years. I just found it's really important to keep a perpetual PLAYERS WANTED advertisement up on all the regular forums. Trust me, there are people out there dying to get into ANY game, but it takes several months to gather them if you don't keep an ad up.</p><p></p><p>So, HERE'S YOUR NEW STRATEGY:</p><p>1. Start posting for new players wanted IMMEDIATELY EnWorld, Paizo and on WOTC.com</p><p></p><p>2. Put a perpetual D&D PLAYERS WANTED ad up at ALL the local comic, game and hobby stores. Print it up nicely on parchment paper and have tear-off tabs on the bottom with the following information: "D&D PLAYERS WANTED for new group; Contact Bob at bob.com phone (800) 555.1234"</p><p></p><p>3. To avoid burnout, have a regular world and use a resource like DUNGEON to start campaigns.</p><p></p><p>4. DO NOT INVITE MR. POWERGAMER BACK TO YOUR NEXT GAME. Trust me, I've cancelled entire campaigns only to RE-start a week later WITHOUT the offending player(s). Life is too short to put up with idiot players. Don't forget to use the "VOTE THE PLAYER OFF THE ISLAND" rule. It keeps you from looking like the bad guy. "SORRY, JERKY PLAYER, BUT THE GROUP HAS DECIDED NOT TO INVITE YOU BACK. I'll keep my eyes open for another game for you if I hear anything I'll let you know. Thanks." Make sure you get the other players on your side BEFORE you have to do this and let all future players know that you've kicked players out who didn't fit in.</p><p></p><p>5. Have a set of idiot table rules. It's not enough to just tell new players to "be mature." It doesn't work. It's like teaching sex abstinence to teenagers. You have to have that qualifier, "If the group doesn't like you, you can be disinvited from the group. This can happen at any point."</p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3373203, member: 10638"] Banshee: Sucks to be you, but trust to hope. Everyone else has been through it before too. Trouble is that it seems to cause some DM burnout when he puts a lot of work into a campaign only to have it fizzle and all those great ideas remain unused. Been there, done that several times in 25 years. I just found it's really important to keep a perpetual PLAYERS WANTED advertisement up on all the regular forums. Trust me, there are people out there dying to get into ANY game, but it takes several months to gather them if you don't keep an ad up. So, HERE'S YOUR NEW STRATEGY: 1. Start posting for new players wanted IMMEDIATELY EnWorld, Paizo and on WOTC.com 2. Put a perpetual D&D PLAYERS WANTED ad up at ALL the local comic, game and hobby stores. Print it up nicely on parchment paper and have tear-off tabs on the bottom with the following information: "D&D PLAYERS WANTED for new group; Contact Bob at bob.com phone (800) 555.1234" 3. To avoid burnout, have a regular world and use a resource like DUNGEON to start campaigns. 4. DO NOT INVITE MR. POWERGAMER BACK TO YOUR NEXT GAME. Trust me, I've cancelled entire campaigns only to RE-start a week later WITHOUT the offending player(s). Life is too short to put up with idiot players. Don't forget to use the "VOTE THE PLAYER OFF THE ISLAND" rule. It keeps you from looking like the bad guy. "SORRY, JERKY PLAYER, BUT THE GROUP HAS DECIDED NOT TO INVITE YOU BACK. I'll keep my eyes open for another game for you if I hear anything I'll let you know. Thanks." Make sure you get the other players on your side BEFORE you have to do this and let all future players know that you've kicked players out who didn't fit in. 5. Have a set of idiot table rules. It's not enough to just tell new players to "be mature." It doesn't work. It's like teaching sex abstinence to teenagers. You have to have that qualifier, "If the group doesn't like you, you can be disinvited from the group. This can happen at any point." jh .. [/QUOTE]
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