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Group Dynamics and the Chaotic Neutral Bard ...
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<blockquote data-quote="Li Shenron" data-source="post: 6075804" data-attributes="member: 1465"><p>I don't think your group's story was bad at all, even tho their decisions didn't seem very appropriate. </p><p></p><p>The real bad side of it, is that it's really hard to continue playing when the party is split. I think the best thing to do now, is that you create a new PC to join the party, and let your Bard become an NPC. If you really want to play that Bard again, kindly ask the DM not to have him come back as an enemy, and maybe in the future you can still bring him back into the game as a PC.</p><p></p><p>Generally speaking, my advice is to always give precedence to the party's unity, even if it feels "appropriate" for a PC to go against the others. In a long-running campaign I played in 3e days, the DM summarized it pretty well in 3 rules: don't attack another PC, don't steal from another PC, don't betray another PC. <em>Even if you're playing an "evil" campaign</em>. Yes, you heard it right: even if you're in a game where all PCs are <strong>evil</strong>, don't do those things <em>unless</em> everybody agrees beforehand that they will accept whatever consequence, because 99% of the times the consequences will be that someone will lose their PC, or will be anyway out of the game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6075804, member: 1465"] I don't think your group's story was bad at all, even tho their decisions didn't seem very appropriate. The real bad side of it, is that it's really hard to continue playing when the party is split. I think the best thing to do now, is that you create a new PC to join the party, and let your Bard become an NPC. If you really want to play that Bard again, kindly ask the DM not to have him come back as an enemy, and maybe in the future you can still bring him back into the game as a PC. Generally speaking, my advice is to always give precedence to the party's unity, even if it feels "appropriate" for a PC to go against the others. In a long-running campaign I played in 3e days, the DM summarized it pretty well in 3 rules: don't attack another PC, don't steal from another PC, don't betray another PC. [I]Even if you're playing an "evil" campaign[/I]. Yes, you heard it right: even if you're in a game where all PCs are [B]evil[/B], don't do those things [I]unless[/I] everybody agrees beforehand that they will accept whatever consequence, because 99% of the times the consequences will be that someone will lose their PC, or will be anyway out of the game. [/QUOTE]
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