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General Tabletop Discussion
*Pathfinder & Starfinder
Group Dynamics: Min/Max vs RPers
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<blockquote data-quote="SuperJebba" data-source="post: 5527745" data-attributes="member: 6668470"><p>I don't have online character sheets. Sorry. </p><p></p><p>First of all, I know they are both playing whisper gnomes; which as I understand are a broken base race.</p><p></p><p>One guy is playing a ranger 3/cloistered cleric of Fharlangan 1/scout 10. IMO, a cloistered cleric of Fharlangan is just ridiculous to start with. No cleric of that deity would ever be cloistered. He took the class in order to have access to all knowledges and the domain power that let's him take a move action as a swift action a certain number of times per day. He uses the knowledges to power the feat Knowledge Devoition (I think that's what it's called) so he can make a check on every thing we fight to do more damage. He dumps all his skill points into knowledges, hide and move silently. He is unable to do anything else a scout does all that well.</p><p></p><p>The other guy is playing a rogue wielding a spiked chain made of some kind of material that increases its crit modifier to x4. Again, a rogue with a spiked chain is absurd IMO. I just don't think a spiked chain has the precision to deal a sneak attack, but it technically works RAW. He also has a feat or prestige class that allows him to add his character to level or something along those lines to his damage. He hits ridiculously hard. </p><p></p><p>I only have one of the two RPers playing right now, but he is playing a wizard who focuses on enchantments. He has a solid feat progression, good gear and has spent the money to make sure he is equipped with a good enough supply of utility gear so he can survive. He has been effective in RP encounters, but combat is not real fun for him because the others absolutely destroy everything. It's not worth it for him to cast a spell.</p><p></p><p>Sorry I couldn't provide a bit more information.</p></blockquote><p></p>
[QUOTE="SuperJebba, post: 5527745, member: 6668470"] I don't have online character sheets. Sorry. First of all, I know they are both playing whisper gnomes; which as I understand are a broken base race. One guy is playing a ranger 3/cloistered cleric of Fharlangan 1/scout 10. IMO, a cloistered cleric of Fharlangan is just ridiculous to start with. No cleric of that deity would ever be cloistered. He took the class in order to have access to all knowledges and the domain power that let's him take a move action as a swift action a certain number of times per day. He uses the knowledges to power the feat Knowledge Devoition (I think that's what it's called) so he can make a check on every thing we fight to do more damage. He dumps all his skill points into knowledges, hide and move silently. He is unable to do anything else a scout does all that well. The other guy is playing a rogue wielding a spiked chain made of some kind of material that increases its crit modifier to x4. Again, a rogue with a spiked chain is absurd IMO. I just don't think a spiked chain has the precision to deal a sneak attack, but it technically works RAW. He also has a feat or prestige class that allows him to add his character to level or something along those lines to his damage. He hits ridiculously hard. I only have one of the two RPers playing right now, but he is playing a wizard who focuses on enchantments. He has a solid feat progression, good gear and has spent the money to make sure he is equipped with a good enough supply of utility gear so he can survive. He has been effective in RP encounters, but combat is not real fun for him because the others absolutely destroy everything. It's not worth it for him to cast a spell. Sorry I couldn't provide a bit more information. [/QUOTE]
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