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Group Dynamics: Min/Max vs RPers
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<blockquote data-quote="Dandu" data-source="post: 5527754" data-attributes="member: 85158"><p>Er...</p><p></p><p>Whisper Gnomes are a powerful race, but I personally wouldn't consider them broken. The optimizers I hang out with place them between Human and Dwarf in terms of power.</p><p></p><p>Flavor issues aside, a Ranger3/Cloistered Cleric1/Scout10 is a well built skirmisher, but not overpowered. It's also built incorrectly as the best Swift Hunter build, as I understand it, favors Ranger levels over Scout.</p><p></p><p>A Rogue wielding a Spiked Chain is also not overpowered. Spiked Chains are one of the few exotic weapons that are worth the cost a feat, and should logically do better than a more common weapon. His feat that allows him to add his character level to Sneak Attack damage is called Craven, and it's powerful, but not overpowered. He's probably using a Kaorti Resin Spiked Chain to get the x4 crit multiplier. Again, good but not overpowered.</p><p></p><p>Both of these characters generally cry when the undead, constructs, plants, elementals, oozes, or anything that is immune to critical hits and sneak attack comes along because their precision damage is suddenly worthless.</p><p></p><p>Rogues can get wand chambers installed in their weapons to house wands of Gravestrike/Golemstrike/Vinestrike that allow sneak attacks against some of the creatures mentioned above, but good luck installing a chamber on a chain. Swift Hunters can use skirmish on their favored enemies even if they are immune to precision damage... but with only 3 levels in Ranger he only gets 1 favored enemy, which is why Swift Hunter builds tend to have more Ranger levels.</p><p></p><p>Finally, even if you define these builds as overpowered.... the other player is a Wizard. A tier 1 class whose primary ability is to tell the laws of physics to sit down and shut up. While Enchantment is a bit of a weak school, it allows you to turn enemies into allies if they fail a weak save, or cause an enemy army to tear itself to pieces in a frenzy.</p><p></p><p>But, as they say, it's not what you have, but how you use it. I suggest you talk to your RPers about adjusting their tactics. You might want to ask the optimizers to tone it down, but it's easy to convey the wrong message with that, they're not using broken builds to begin with, and I've never been a fan of punishing competence. You should probably try talking to the RPers first. </p><p></p><p>Also consider changing your tactics as a DM. As noted, a lot of enemies are immune to precision damage. Granted, most enemies immune to precision damage are also immune to Enchantments, so just throwing out lots of undead probably won't help the situation, but it's something to keep in mind. Also, precision damage is negated if the target is [Concealed], so you could have a battle take place in a foggy area. Lots of spells generate fog, such as Fog Cloud. Others, like Sleet Storm, completely obscure vision.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5527754, member: 85158"] Er... Whisper Gnomes are a powerful race, but I personally wouldn't consider them broken. The optimizers I hang out with place them between Human and Dwarf in terms of power. Flavor issues aside, a Ranger3/Cloistered Cleric1/Scout10 is a well built skirmisher, but not overpowered. It's also built incorrectly as the best Swift Hunter build, as I understand it, favors Ranger levels over Scout. A Rogue wielding a Spiked Chain is also not overpowered. Spiked Chains are one of the few exotic weapons that are worth the cost a feat, and should logically do better than a more common weapon. His feat that allows him to add his character level to Sneak Attack damage is called Craven, and it's powerful, but not overpowered. He's probably using a Kaorti Resin Spiked Chain to get the x4 crit multiplier. Again, good but not overpowered. Both of these characters generally cry when the undead, constructs, plants, elementals, oozes, or anything that is immune to critical hits and sneak attack comes along because their precision damage is suddenly worthless. Rogues can get wand chambers installed in their weapons to house wands of Gravestrike/Golemstrike/Vinestrike that allow sneak attacks against some of the creatures mentioned above, but good luck installing a chamber on a chain. Swift Hunters can use skirmish on their favored enemies even if they are immune to precision damage... but with only 3 levels in Ranger he only gets 1 favored enemy, which is why Swift Hunter builds tend to have more Ranger levels. Finally, even if you define these builds as overpowered.... the other player is a Wizard. A tier 1 class whose primary ability is to tell the laws of physics to sit down and shut up. While Enchantment is a bit of a weak school, it allows you to turn enemies into allies if they fail a weak save, or cause an enemy army to tear itself to pieces in a frenzy. But, as they say, it's not what you have, but how you use it. I suggest you talk to your RPers about adjusting their tactics. You might want to ask the optimizers to tone it down, but it's easy to convey the wrong message with that, they're not using broken builds to begin with, and I've never been a fan of punishing competence. You should probably try talking to the RPers first. Also consider changing your tactics as a DM. As noted, a lot of enemies are immune to precision damage. Granted, most enemies immune to precision damage are also immune to Enchantments, so just throwing out lots of undead probably won't help the situation, but it's something to keep in mind. Also, precision damage is negated if the target is [Concealed], so you could have a battle take place in a foggy area. Lots of spells generate fog, such as Fog Cloud. Others, like Sleet Storm, completely obscure vision. [/QUOTE]
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