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General Tabletop Discussion
*Pathfinder & Starfinder
Group Dynamics: Min/Max vs RPers
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<blockquote data-quote="Dandu" data-source="post: 5528790" data-attributes="member: 85158"><p>You seem to have a level 14 party. I think a few level 13 characters of mine should be a good challenge for them.</p><p><a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=47292" target="_blank"></a></p><p><a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=47292" target="_blank">Blasting sorcerer</a></p><p>Tactics: Keep distance from enemies. Be invisible. Buff up the warrior with GMW. Cast Ice Storm to hamper movement. Pair Ray of Enfeeblement and Ray of Exhaustion to inflict heavy strength penalties - if you get someone below zero, they are paralized. Level drain with Enervate. Scare away with Fear. Grapple, disarm, and bull rush with Telekinesis. Disintegrate with... well, Disintegrate. Use Blindness/Deafness on people with low fortitude save, cast Fireball and then use the resulting fire as fuel for Pyrotechnics. If friendly fire is an issue, as Pyrotechnics has a large radius, carry a hooded lantern and affect a 120 ft cone.</p><p></p><p><a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=26885" target="_blank">Control sorcerer</a></p><p>Tactics: Target saves with spells. Share Magic Jar with familiar and possess people. Cast Fly on others. Book it if things get tough.</p><p></p><p><a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=47434" target="_blank">Ranger</a></p><p>Tactics: TWF with a Greataxe and armor spikes. Use the Defending property on the armor spikes to add to AC. Get GMW from the sorcerer to help get better enhancement bonuses. Armor has moderate fortification, which has a 75% chance of negating critical hits and precision damage. Greataxe deals 1 Constitution damage per hit. </p><p></p><p>I'm sure the CR works out to something roughly appropriate to a challenging encounter. Just be sure to effect a retreat if things get tough; that much loot in the hands of your party might be an issue.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5528790, member: 85158"] You seem to have a level 14 party. I think a few level 13 characters of mine should be a good challenge for them. [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=47292"] Blasting sorcerer[/URL] Tactics: Keep distance from enemies. Be invisible. Buff up the warrior with GMW. Cast Ice Storm to hamper movement. Pair Ray of Enfeeblement and Ray of Exhaustion to inflict heavy strength penalties - if you get someone below zero, they are paralized. Level drain with Enervate. Scare away with Fear. Grapple, disarm, and bull rush with Telekinesis. Disintegrate with... well, Disintegrate. Use Blindness/Deafness on people with low fortitude save, cast Fireball and then use the resulting fire as fuel for Pyrotechnics. If friendly fire is an issue, as Pyrotechnics has a large radius, carry a hooded lantern and affect a 120 ft cone. [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=26885"]Control sorcerer[/URL] Tactics: Target saves with spells. Share Magic Jar with familiar and possess people. Cast Fly on others. Book it if things get tough. [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=47434"]Ranger[/URL] Tactics: TWF with a Greataxe and armor spikes. Use the Defending property on the armor spikes to add to AC. Get GMW from the sorcerer to help get better enhancement bonuses. Armor has moderate fortification, which has a 75% chance of negating critical hits and precision damage. Greataxe deals 1 Constitution damage per hit. I'm sure the CR works out to something roughly appropriate to a challenging encounter. Just be sure to effect a retreat if things get tough; that much loot in the hands of your party might be an issue. [/QUOTE]
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