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General Tabletop Discussion
*Pathfinder & Starfinder
Group Dynamics: Min/Max vs RPers
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<blockquote data-quote="airwalkrr" data-source="post: 5532031" data-attributes="member: 12460"><p>I'm an old-school DM and an old-school player. I don't whine when my character dies or loses a magic item or whatever. It's all part of the game and the DM is the one who took all the time to prepare and run the game. If he allowed something to happen that is his decision and I abide by it. I might make an argument in my favor if I feel it is an issue of rules interpretations, but once it becomes clear to me that the rules weren't the things standing in the way, I don't press the issue.</p><p></p><p>I read an old article by Gary Gygax in the Dragon (or perhaps it was still Tactical Review then) wherein he described a situation in which he had allowed a character to become too powerful because he had attained two vorpal weapons. It quickly became clear that the character was becoming a problem and a mistake was made in the doling of loot. Long story short, the character in question ended up being tricked by a demon and imprisoned in the Abyss (to be rescued later by the player's other character, sans the vorpal swords, which of course the demon had claimed). Perhaps a draconian measure, but sometimes the DM makes a mistake and has to correct it.</p><p></p><p>There is another story Gary tells in which his own son's character, Melf, lost a valuable magic item through sheer bad luck. I believe it had to do with a failed saving throw. Anyway, the point of the story was, Gary explained to his son that its just a game, and just because you lose a magic item doesn't mean you can't find another to capture your imagination. And besides all that, the game was intentionally designed with ways for PC resources to be whittled away to keep them adventuring for new loot.</p><p></p><p>I just happen to agree with Gary.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5532031, member: 12460"] I'm an old-school DM and an old-school player. I don't whine when my character dies or loses a magic item or whatever. It's all part of the game and the DM is the one who took all the time to prepare and run the game. If he allowed something to happen that is his decision and I abide by it. I might make an argument in my favor if I feel it is an issue of rules interpretations, but once it becomes clear to me that the rules weren't the things standing in the way, I don't press the issue. I read an old article by Gary Gygax in the Dragon (or perhaps it was still Tactical Review then) wherein he described a situation in which he had allowed a character to become too powerful because he had attained two vorpal weapons. It quickly became clear that the character was becoming a problem and a mistake was made in the doling of loot. Long story short, the character in question ended up being tricked by a demon and imprisoned in the Abyss (to be rescued later by the player's other character, sans the vorpal swords, which of course the demon had claimed). Perhaps a draconian measure, but sometimes the DM makes a mistake and has to correct it. There is another story Gary tells in which his own son's character, Melf, lost a valuable magic item through sheer bad luck. I believe it had to do with a failed saving throw. Anyway, the point of the story was, Gary explained to his son that its just a game, and just because you lose a magic item doesn't mean you can't find another to capture your imagination. And besides all that, the game was intentionally designed with ways for PC resources to be whittled away to keep them adventuring for new loot. I just happen to agree with Gary. [/QUOTE]
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