Larry Fitz
First Post
There's an interesting thread going on here. A sub text that has sprung up is one of those classic Role-playing VS. Roll-playing arguments. Which admittedly can never actually be won by either side. However, I'm curious what if any steps people take during character creation to make sure groups are at least initially looking for the same type of game, and how people handle the inevitable divergence from what they intended to play to what they are playing. For instance, if you have a group of 5 players and due to inter party conflict they agree to amicably split, do simple numbers win out? Do the 3 keep playing and the 2 have to create new characters? What if the current story arc is tied directly to one of the 2 not the 3?
Also points have been brought up regarding dumping a character (not the player) if the character doesn't "pull his own weight" in combat. How do you feel about that generally?
Also points have been brought up regarding dumping a character (not the player) if the character doesn't "pull his own weight" in combat. How do you feel about that generally?