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[Group Effort] Monster Classes
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<blockquote data-quote="Yunru" data-source="post: 6713437" data-attributes="member: 6780961"><p>The idea is simple, various monsters, represented as a class. Two that come to mind are the Vampire and the Werewolf. Obviously these would replace simply applying the template to a PC. From WotC, this is what I had for the vampire (warning, very skeletal):</p><p></p><p>1d8 hit die</p><p>armour proficiencies: None</p><p>Weapon proficiencies: Simple Weapons</p><p>Tools: None</p><p>Saving Throws: Wisdom, Charisma</p><p>Skills: Choose 3 from Acrobatics, Animal Handling, Bluff, Intimidation, Perception, Persuasion, Stealth, and Slight of Hand</p><p> </p><p>Level Prof. Features</p><p>1 2 Unarmore Defense (Charisma), Blood Drink, Vampyric Sensitivity</p><p>2 2 Allure, Regeneration</p><p>3 2</p><p>4 2</p><p>5 3 Extra Attack</p><p>6 3</p><p>7 3</p><p>8 3</p><p>9 4</p><p>10 4</p><p>11 4 +Cha to attacks,</p><p>12 4</p><p>13 5</p><p>14 5</p><p>15 5</p><p>16 5</p><p>17 6</p><p>18 6</p><p>19 6</p><p>20 6 Die -> Misty Form thing</p><p> </p><p>Blood Drink: When you hit an enemy with a melee attack, you can spend a Hit Die. Add the number rolled to the attacks damage, and gain that many Temporary Hit Points.</p><p>Vampyric Sensitivity: When in direct sunlight you have disadvantage on attack rolls and ability checks. You gain Resistance to Necrotic and Vulnerability to Radiant.</p><p>Allure: </p><p>Allure Save DC = 8 + your proficiency bonus + your Charisma modifier</p><p>You can have a humanoid creature you can see within 30 feet of you make a saving throw vs your Allure DC or become Charmed.</p><p>Regeneration: At the start of your turn, if your Hit Points are below half your maximum, you regain Hit Points equal to your Constitution modifier + your Proficiency bonus.</p></blockquote><p></p>
[QUOTE="Yunru, post: 6713437, member: 6780961"] The idea is simple, various monsters, represented as a class. Two that come to mind are the Vampire and the Werewolf. Obviously these would replace simply applying the template to a PC. From WotC, this is what I had for the vampire (warning, very skeletal): 1d8 hit die armour proficiencies: None Weapon proficiencies: Simple Weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose 3 from Acrobatics, Animal Handling, Bluff, Intimidation, Perception, Persuasion, Stealth, and Slight of Hand Level Prof. Features 1 2 Unarmore Defense (Charisma), Blood Drink, Vampyric Sensitivity 2 2 Allure, Regeneration 3 2 4 2 5 3 Extra Attack 6 3 7 3 8 3 9 4 10 4 11 4 +Cha to attacks, 12 4 13 5 14 5 15 5 16 5 17 6 18 6 19 6 20 6 Die -> Misty Form thing Blood Drink: When you hit an enemy with a melee attack, you can spend a Hit Die. Add the number rolled to the attacks damage, and gain that many Temporary Hit Points. Vampyric Sensitivity: When in direct sunlight you have disadvantage on attack rolls and ability checks. You gain Resistance to Necrotic and Vulnerability to Radiant. Allure: Allure Save DC = 8 + your proficiency bonus + your Charisma modifier You can have a humanoid creature you can see within 30 feet of you make a saving throw vs your Allure DC or become Charmed. Regeneration: At the start of your turn, if your Hit Points are below half your maximum, you regain Hit Points equal to your Constitution modifier + your Proficiency bonus. [/QUOTE]
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