Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Group expanding to 7 players - help me manage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 4487732" data-attributes="member: 54629"><p>Cool. I'm gonna try the pictionary timer. It's a 1-minute thing, eh?</p><p></p><p>Lucky you! This is probably where my group is the weakest. They are no good at planning/tactics. They just blunder from one encounter to the next and just plan things at the spur of the moment depending on how badly things are going for them (which is usually the case).</p><p></p><p>This is one of my rules and most of the time they do it but sometimes they forget.</p><p></p><p>What do you mean by tracking it on your own? Do you mean that each player keeps track of it themselves or that the players as a group keep track of it on their own? If you mean the latter, my group is supposed to do that already -- one guy takes responsibility for the initiative whiteboard each session, and that guy is supposed to be the one who calls out who's up and who's up next and so on but I usually find myself doing it anyway because the others are too slow.</p><p></p><p>This is an interesting one. I'd love to be able to get to this point, but I don't think my group is quite ready for it yet.</p><p></p><p>Again, this isn't really a problem for my group. It's more tiredness and indecision that slows things down. People either don't know what they want to do, don't know what they <em>can</em> do because they still haven't learned the rules properly (and, for most, it's simply because the game isn't the most important thing in their lives -- fancy that!), or aren't really paying attention because they're trying not to fall asleep or because they <em>are</em> asleep. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I always try to be democratic about things with my group. Funnily enough, they seem to prefer just being dictated to, though ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 4487732, member: 54629"] Cool. I'm gonna try the pictionary timer. It's a 1-minute thing, eh? Lucky you! This is probably where my group is the weakest. They are no good at planning/tactics. They just blunder from one encounter to the next and just plan things at the spur of the moment depending on how badly things are going for them (which is usually the case). This is one of my rules and most of the time they do it but sometimes they forget. What do you mean by tracking it on your own? Do you mean that each player keeps track of it themselves or that the players as a group keep track of it on their own? If you mean the latter, my group is supposed to do that already -- one guy takes responsibility for the initiative whiteboard each session, and that guy is supposed to be the one who calls out who's up and who's up next and so on but I usually find myself doing it anyway because the others are too slow. This is an interesting one. I'd love to be able to get to this point, but I don't think my group is quite ready for it yet. Again, this isn't really a problem for my group. It's more tiredness and indecision that slows things down. People either don't know what they want to do, don't know what they [I]can[/I] do because they still haven't learned the rules properly (and, for most, it's simply because the game isn't the most important thing in their lives -- fancy that!), or aren't really paying attention because they're trying not to fall asleep or because they [I]are[/I] asleep. :P I always try to be democratic about things with my group. Funnily enough, they seem to prefer just being dictated to, though ... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Group expanding to 7 players - help me manage
Top