Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Group Licenses for PDFs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MThibault" data-source="post: 557668" data-attributes="member: 7971"><p>Most group licenses are designed to address the needs of official corporations. At least in my experience as a librarian dealing with print journals and the like. The licenses very clearly define who and who is not a part of your organization for the purpose of sharing/copying the product in question.</p><p></p><p>This is problematic when you are dealing with unofficial organizations. How do you define a "regular gaming group"? Unless you are distributing through some sort of organized play system, you can`t really pin it down.</p><p></p><p>Secondly, official organizations have a vested interest in both avoiding litigation and continuing to receive the products. If it is important enough to pay for at all, it is adding value to the organization. If more than one person needs the product (you are looking for a group deal, after all) then there is even more value being added to your organization. If your subscription or purchase account is cut off, then the organization will no longer have access to the product it apparently needs. Therefore Harvard Publishing Group or the American Medical Association can offer a group license without worrying too much about corporations not playing by the rules.</p><p></p><p>With unofficial groups, there is a leap of faith that the individuals will play by the rules. Given that they are purchasing a group license in the first place, you are probably on fairly safe ground. The people who do this are the honest ones.</p><p></p><p>Generally these licenses are priced based on the number of users, with the discount increasing with the number of copies being distributed within the organization. I don`t think that there would be a need for a gaming-group license that covers more than 10 people so you don`t really need a big sliding scale. This also reduces the need to worry about customers lying about the size of their group to get into a more beneficial category. Either the bulk rate or individual rate is more beneficial and the individuals and group can decide.</p><p></p><p>If a maximum of two players in a group typically purchase any given product, then offering a group license for the price of three full-price purchases will probably increase sales without disproportionately shaving off the top end. Market research is really needed, but if 90% of your sales are copy number 1 or copy number 2 in the gaming group, then the 5% that are copy number 3 will still be purchased at the same price, and copies 4+ will be getting a deal. Where you would make your extra money would be by shifting purchases from the copy number 1 or 2 group to the group rate. Aside from the PHB and DMG, I have never seen more than 2 copies of any given publication at a table anyway. So I`m guessing that you would gain a lot more than you would lose through this sort of arrangement.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="MThibault, post: 557668, member: 7971"] Most group licenses are designed to address the needs of official corporations. At least in my experience as a librarian dealing with print journals and the like. The licenses very clearly define who and who is not a part of your organization for the purpose of sharing/copying the product in question. This is problematic when you are dealing with unofficial organizations. How do you define a "regular gaming group"? Unless you are distributing through some sort of organized play system, you can`t really pin it down. Secondly, official organizations have a vested interest in both avoiding litigation and continuing to receive the products. If it is important enough to pay for at all, it is adding value to the organization. If more than one person needs the product (you are looking for a group deal, after all) then there is even more value being added to your organization. If your subscription or purchase account is cut off, then the organization will no longer have access to the product it apparently needs. Therefore Harvard Publishing Group or the American Medical Association can offer a group license without worrying too much about corporations not playing by the rules. With unofficial groups, there is a leap of faith that the individuals will play by the rules. Given that they are purchasing a group license in the first place, you are probably on fairly safe ground. The people who do this are the honest ones. Generally these licenses are priced based on the number of users, with the discount increasing with the number of copies being distributed within the organization. I don`t think that there would be a need for a gaming-group license that covers more than 10 people so you don`t really need a big sliding scale. This also reduces the need to worry about customers lying about the size of their group to get into a more beneficial category. Either the bulk rate or individual rate is more beneficial and the individuals and group can decide. If a maximum of two players in a group typically purchase any given product, then offering a group license for the price of three full-price purchases will probably increase sales without disproportionately shaving off the top end. Market research is really needed, but if 90% of your sales are copy number 1 or copy number 2 in the gaming group, then the 5% that are copy number 3 will still be purchased at the same price, and copies 4+ will be getting a deal. Where you would make your extra money would be by shifting purchases from the copy number 1 or 2 group to the group rate. Aside from the PHB and DMG, I have never seen more than 2 copies of any given publication at a table anyway. So I`m guessing that you would gain a lot more than you would lose through this sort of arrangement. Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Group Licenses for PDFs?
Top