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Group new to 5E - what should we know?
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<blockquote data-quote="Gadget" data-source="post: 6509050" data-attributes="member: 23716"><p>Depending on how much you have been following the play test and 5e and general, I would strongly suggest that you play around with it a little first, before settling into a long campaign. Only you can really asses how your play style meshes with the features of the new system. Despite some similarities, 5e was written with different design goals than 3.x and although it can be played in a similar manner, it does not support (IMHO) the exact same play styles as well as 3e does. There will be some adjustment.</p><p></p><p></p><p></p><p>5e is not as dependent on healing magic as 3.x, IMHO. It was actually designed to not need the CLW stick (as you seem to be one of the few people I have heard who has not expressed disgust at that tactic or the necessity of using it), healing magic, or magic items. However, having a full healing, such as: Cleric, Druid, or Bard, does make a difference. There are also optional rules in the DMG to adjust the healing rate to suit play style. </p><p></p><p></p><p></p><p>I would say, no a warlock does not slot into a wizard role easily; at least not as easily as a sorcerer. That is not to say that it could not be done, just that Warlock tend to specialize in ranged damage and/or stealth/deception, or a bit of melee, depending on the subclass and build options chosen.</p><p></p><p></p><p></p><p></p><p>5e was designed to cut back on the 'fiddly bits' involved in the last couple of editions of D&D while still giving the giving the core, traditional "feel" of D&D. As such, it is designed for a smoother, faster play experience, with perhaps less options and more DM adjudication than many 3.x style games. It tends to focus on the overall experience, rather than be focused so much on the min/max numbers (though min/max is still very doable) and build. Concepts like 'bounded accuracy' attempt to keep the numbers down and within a narrower range, but options are available to the DM to upset these numbers, if that is the way the group wants to go.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6509050, member: 23716"] Depending on how much you have been following the play test and 5e and general, I would strongly suggest that you play around with it a little first, before settling into a long campaign. Only you can really asses how your play style meshes with the features of the new system. Despite some similarities, 5e was written with different design goals than 3.x and although it can be played in a similar manner, it does not support (IMHO) the exact same play styles as well as 3e does. There will be some adjustment. 5e is not as dependent on healing magic as 3.x, IMHO. It was actually designed to not need the CLW stick (as you seem to be one of the few people I have heard who has not expressed disgust at that tactic or the necessity of using it), healing magic, or magic items. However, having a full healing, such as: Cleric, Druid, or Bard, does make a difference. There are also optional rules in the DMG to adjust the healing rate to suit play style. I would say, no a warlock does not slot into a wizard role easily; at least not as easily as a sorcerer. That is not to say that it could not be done, just that Warlock tend to specialize in ranged damage and/or stealth/deception, or a bit of melee, depending on the subclass and build options chosen. 5e was designed to cut back on the 'fiddly bits' involved in the last couple of editions of D&D while still giving the giving the core, traditional "feel" of D&D. As such, it is designed for a smoother, faster play experience, with perhaps less options and more DM adjudication than many 3.x style games. It tends to focus on the overall experience, rather than be focused so much on the min/max numbers (though min/max is still very doable) and build. Concepts like 'bounded accuracy' attempt to keep the numbers down and within a narrower range, but options are available to the DM to upset these numbers, if that is the way the group wants to go. [/QUOTE]
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