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Group new to 5E - what should we know?
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<blockquote data-quote="Pickles JG" data-source="post: 6509069" data-attributes="member: 61501"><p>Healing magic is helpful but not essential, you can cover it with rests & the Healer feat if you want to or just chance it. Ranger will probably provide enough spot healing for combat if they want to take time of hitting things but will not be able to extend the day the way the hard core healers can - cleric bard & druid. You are far more robust in this game than e (well from about 3rd level on) & are unlikely to die just because you are a few HP down.</p><p></p><p>Warlock can not cover the versatility of a wizard but they can probably pick one thing the wizard might want to do & do it very well. </p><p></p><p>The adventuring roles are less tied to class then ever with many skills coming from Backgrounds so out of combat you can get good coverage with any mix of characters though for example if you have a Bard or Paladin they will naturally be good "face" characters etc.</p><p></p><p>In combat everyone can do damage but you probably want a few characters who can take a hit & some who can provide ranged firepower but its pretty flexible what the mix is.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6509069, member: 61501"] Healing magic is helpful but not essential, you can cover it with rests & the Healer feat if you want to or just chance it. Ranger will probably provide enough spot healing for combat if they want to take time of hitting things but will not be able to extend the day the way the hard core healers can - cleric bard & druid. You are far more robust in this game than e (well from about 3rd level on) & are unlikely to die just because you are a few HP down. Warlock can not cover the versatility of a wizard but they can probably pick one thing the wizard might want to do & do it very well. The adventuring roles are less tied to class then ever with many skills coming from Backgrounds so out of combat you can get good coverage with any mix of characters though for example if you have a Bard or Paladin they will naturally be good "face" characters etc. In combat everyone can do damage but you probably want a few characters who can take a hit & some who can provide ranged firepower but its pretty flexible what the mix is. [/QUOTE]
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Group new to 5E - what should we know?
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