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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Group Project: Class Abilities as Feats for UA Generic Classes
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<blockquote data-quote="dcollins" data-source="post: 1699440" data-attributes="member: 876"><p>Interesting project. I've spent some thought on this, and was actually sketching out something very similar even before UA was released with this variant. Personally, I'm only interested in core PHB class powers and not psionics.</p><p></p><p>On the one hand, I'd like PHB classes to be replicable through feat selections. However, clearly divine casters have been down-powered by taking away the full armor, BAB, and hit points that core clerics usually have. They don't even get domains by the UA. That's maybe a real problem considering how few people now want to play clerics even though common wisdom says they're the strongest class.</p><p></p><p>The other thing is you've got to keep in mind the number of feat slots available to fill with powers. I think suggestions above may have presented too many feats to be functional. </p><p></p><p>Example #1: The UA Warrior class has 11 bonus feats. That's usually plenty to divide among warrior-type class powers -- such as Barbarian (Uncanny Dodge, Fast Movement, maybe 2 levels of Damage Reduction, and 6 of Rage). </p><p></p><p>Example #2: However, the UA Spellcaster has only 5 bonus feats. That already makes the core Wizard down by one feat (core has 4 + Scribe Scroll + Summon Familiar). The Cleric is really not replicable (can get Turn Undead, Light + Medium Armor Proficiency, Shield Proficiency, and one Martial Weapon). The Druid would also have a tough time squeezing all their powers into 5 slots (maybe Animal Companion, Wilderness Stride, and 3 levels of Wild Shape?). Or maybe assume that "Druids" actually memorize <em>polymorph self</em> a number of times and have a feat selections to help that out.</p></blockquote><p></p>
[QUOTE="dcollins, post: 1699440, member: 876"] Interesting project. I've spent some thought on this, and was actually sketching out something very similar even before UA was released with this variant. Personally, I'm only interested in core PHB class powers and not psionics. On the one hand, I'd like PHB classes to be replicable through feat selections. However, clearly divine casters have been down-powered by taking away the full armor, BAB, and hit points that core clerics usually have. They don't even get domains by the UA. That's maybe a real problem considering how few people now want to play clerics even though common wisdom says they're the strongest class. The other thing is you've got to keep in mind the number of feat slots available to fill with powers. I think suggestions above may have presented too many feats to be functional. Example #1: The UA Warrior class has 11 bonus feats. That's usually plenty to divide among warrior-type class powers -- such as Barbarian (Uncanny Dodge, Fast Movement, maybe 2 levels of Damage Reduction, and 6 of Rage). Example #2: However, the UA Spellcaster has only 5 bonus feats. That already makes the core Wizard down by one feat (core has 4 + Scribe Scroll + Summon Familiar). The Cleric is really not replicable (can get Turn Undead, Light + Medium Armor Proficiency, Shield Proficiency, and one Martial Weapon). The Druid would also have a tough time squeezing all their powers into 5 slots (maybe Animal Companion, Wilderness Stride, and 3 levels of Wild Shape?). Or maybe assume that "Druids" actually memorize [i]polymorph self[/i] a number of times and have a feat selections to help that out. [/QUOTE]
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Group Project: Class Abilities as Feats for UA Generic Classes
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