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<blockquote data-quote="pming" data-source="post: 7264552" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>(1) People who are more interested as using D&D as a reason to toke up and get [beep]faced drunk. I'm here to play a nerdy game with other's who want to play make-believe. If I want to be surrounded by idiots who make it a contest to see who can get drunk the fastest I'll go to a bar.</p><p></p><p>(2) Religious folks who can't keep their faith to themselves. Look. You're a [whatever], great...*I don't care*! I'm not interested in how you are rationalizing something in-character as being 'good' or 'bad' because of how your *actual* religious beliefs are oriented. If you have no problem pretending you're a female (or male) elf who can cast magic spells, you should have no problem pretending that you are a devout cleric of [insert deity/religion]. <em>(as a sub to this one...replace "religion" with "politics" and extrapolate)</em></p><p></p><p>(3) Players and DM's who don't put any (or very little) effort into actually trying to make the game better. In particular DM's. I usually DM, so I know how much work can/does go into making a decent game session and campaign. I do it because I like it. I actually DO take the time to look up information that might be relevant. In other words, researching types of boats, typical nautical terms, etc when a waterborne adventure may be at hand next session...notice I said <em>may</em>! Even if it's not likely that it will happen, I *still* do the "leg work". I make notes, draw maps, print pictures, etc. When I get to play and someone else DM's, and after 5 minutes it's painfully obvious that they haven't thought any farther than "This sounds like a cool adventure, I'll run that"...I instantly loose about 80% interest. I don't bother asking "So this town is at the base of a mountain and the have mines? What do they mine?"...because if it's not mentioned in the adventure, chances of the DM actually THINKING about it for a few seconds is virtually nil. And nothing kills a players "suspension of disbelief" faster than a DM replying "Uuhhh...I don't know. Um...stuff. Mine stuff. Metals. I don't know. Silver. Ok? Good enough? Right...". To me it shows the DM just doesn't care about running a believable session. Disappointing. </p><p></p><p>(4) Related to #3, The same thing, but in regards to rules of the game in stead of the campaign/setting. A 5e DM that comes to me and says "Optional Rules? I don't know. Whatever you want I guess...whatever official books, lets say". Basically says "I'm a DM but don't give a flying F about consistency or this game world as a whole...if you guys are walking over everything, I'll just cheat and add more monsters, HP's and stuff to balance it when it needs to be". <em>(On a side note, this is the SINGLE MOST ANNOYING THING ABOUT GURPS GM'S! I have yet to play in a GURPS game where the GM actually took time and effort into going through 'the books' to pick out what is/isn't used, and why. It's always been 'This is a Fantasy campaign, so 100 point characters using the Fantasy book. Go! That has a 100% chance of making the campaign live up to the G part of the systems name.)</em></p><p></p><p>(5) Excessive swearing/cursing. Just crude and obnoxious. Annoys me to no end. Swear/curse when it's appropriate...not every sentence you say.</p><p></p><p>(6) (all the other social reasons you wouldn't hang out with someone)</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7264552, member: 45197"] Hiya! (1) People who are more interested as using D&D as a reason to toke up and get [beep]faced drunk. I'm here to play a nerdy game with other's who want to play make-believe. If I want to be surrounded by idiots who make it a contest to see who can get drunk the fastest I'll go to a bar. (2) Religious folks who can't keep their faith to themselves. Look. You're a [whatever], great...*I don't care*! I'm not interested in how you are rationalizing something in-character as being 'good' or 'bad' because of how your *actual* religious beliefs are oriented. If you have no problem pretending you're a female (or male) elf who can cast magic spells, you should have no problem pretending that you are a devout cleric of [insert deity/religion]. [I](as a sub to this one...replace "religion" with "politics" and extrapolate)[/I] (3) Players and DM's who don't put any (or very little) effort into actually trying to make the game better. In particular DM's. I usually DM, so I know how much work can/does go into making a decent game session and campaign. I do it because I like it. I actually DO take the time to look up information that might be relevant. In other words, researching types of boats, typical nautical terms, etc when a waterborne adventure may be at hand next session...notice I said [I]may[/I]! Even if it's not likely that it will happen, I *still* do the "leg work". I make notes, draw maps, print pictures, etc. When I get to play and someone else DM's, and after 5 minutes it's painfully obvious that they haven't thought any farther than "This sounds like a cool adventure, I'll run that"...I instantly loose about 80% interest. I don't bother asking "So this town is at the base of a mountain and the have mines? What do they mine?"...because if it's not mentioned in the adventure, chances of the DM actually THINKING about it for a few seconds is virtually nil. And nothing kills a players "suspension of disbelief" faster than a DM replying "Uuhhh...I don't know. Um...stuff. Mine stuff. Metals. I don't know. Silver. Ok? Good enough? Right...". To me it shows the DM just doesn't care about running a believable session. Disappointing. (4) Related to #3, The same thing, but in regards to rules of the game in stead of the campaign/setting. A 5e DM that comes to me and says "Optional Rules? I don't know. Whatever you want I guess...whatever official books, lets say". Basically says "I'm a DM but don't give a flying F about consistency or this game world as a whole...if you guys are walking over everything, I'll just cheat and add more monsters, HP's and stuff to balance it when it needs to be". [I](On a side note, this is the SINGLE MOST ANNOYING THING ABOUT GURPS GM'S! I have yet to play in a GURPS game where the GM actually took time and effort into going through 'the books' to pick out what is/isn't used, and why. It's always been 'This is a Fantasy campaign, so 100 point characters using the Fantasy book. Go! That has a 100% chance of making the campaign live up to the G part of the systems name.)[/I] (5) Excessive swearing/cursing. Just crude and obnoxious. Annoys me to no end. Swear/curse when it's appropriate...not every sentence you say. (6) (all the other social reasons you wouldn't hang out with someone) ^_^ Paul L. Ming [/QUOTE]
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