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<blockquote data-quote="epithet" data-source="post: 7266440" data-attributes="member: 6796566"><p>I think that any house rule regarding the world or setting should obviously be DM fiat. If your world is one in which the children of elves and humans are humans (like Dragon Age) then "no half-elves" is a perfectly reasonable DM edict. For house rules regarding gameplay, however, I have a low regard for unilateral DM decrees. These are rules that should be agreed upon by the group, not forced upon the group by one of its members. If I were to play with a group and the DM presented me with a bunch of rules that were his own personal demands, I would be unlikely to return.</p><p></p><p>I have very little interest in sitting for hours in a folding chair under fluorescent lights for a D&D game. I'll play in your living room, my living room, online using Fantasy Grounds, whatever... I just don't want it to be like a continuing education seminar.</p><p></p><p>I use some salty language. Not a consistent barrage, but about as much as John Oliver does on Last Week Tonight. If the situation calls for my character to seduce an NPC, I'll do it. If it leads somewhere, it leads there. I won't describe it in lurid detail, but I really don't see a reason for my character to be chaste. I don't see what's wrong with a "fade to black" type situation when the chamber door closes. As far as anything between PCs, I wouldn't do anything that would make me, the other player, or my wife feel weird about it, so I probably wouldn't go there at all. I did play in a game where my character had known another character in the past, and it just kind of developed that they had <em>known </em>each other very well indeed. It was in the past, it didn't get weird, but I can certainly see how it could have.</p><p></p><p>I'm not religious, at all. I don't want to be preached at in the real world, and I include in that secular matters that have become "doctrines of faith." That said, I'll argue about your higher power or your stance on gun control as much as you like, but not at the D&D game. Your cleric can go on all day about the light of Pelor, but I don't even want to see your pamphlet in the real world.</p><p></p><p>Beer is better than no beer, but no beer isn't a problem. No coffee, on the other hand... I'm out. </p><p></p><p>Everything else, I'm pretty flexible.</p></blockquote><p></p>
[QUOTE="epithet, post: 7266440, member: 6796566"] I think that any house rule regarding the world or setting should obviously be DM fiat. If your world is one in which the children of elves and humans are humans (like Dragon Age) then "no half-elves" is a perfectly reasonable DM edict. For house rules regarding gameplay, however, I have a low regard for unilateral DM decrees. These are rules that should be agreed upon by the group, not forced upon the group by one of its members. If I were to play with a group and the DM presented me with a bunch of rules that were his own personal demands, I would be unlikely to return. I have very little interest in sitting for hours in a folding chair under fluorescent lights for a D&D game. I'll play in your living room, my living room, online using Fantasy Grounds, whatever... I just don't want it to be like a continuing education seminar. I use some salty language. Not a consistent barrage, but about as much as John Oliver does on Last Week Tonight. If the situation calls for my character to seduce an NPC, I'll do it. If it leads somewhere, it leads there. I won't describe it in lurid detail, but I really don't see a reason for my character to be chaste. I don't see what's wrong with a "fade to black" type situation when the chamber door closes. As far as anything between PCs, I wouldn't do anything that would make me, the other player, or my wife feel weird about it, so I probably wouldn't go there at all. I did play in a game where my character had known another character in the past, and it just kind of developed that they had [I]known [/I]each other very well indeed. It was in the past, it didn't get weird, but I can certainly see how it could have. I'm not religious, at all. I don't want to be preached at in the real world, and I include in that secular matters that have become "doctrines of faith." That said, I'll argue about your higher power or your stance on gun control as much as you like, but not at the D&D game. Your cleric can go on all day about the light of Pelor, but I don't even want to see your pamphlet in the real world. Beer is better than no beer, but no beer isn't a problem. No coffee, on the other hand... I'm out. Everything else, I'm pretty flexible. [/QUOTE]
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