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<blockquote data-quote="Greg K" data-source="post: 7267388" data-attributes="member: 5038"><p>No, I mean I have not interest in going through a published module or AP and having some shared experience with other groups. I am interested in creating a character that fits into the DM's world and its cultures and being able to explore the world, and seek out adventures that a) are created in response to the backgrounds and goals of the various party members and b) hooks that the party decides to follow or abandon as they see fit.</p><p></p><p></p><p>In AD&D, I have only experienced a combat last an entire session with the possible exception of G1 Steading of the Hill Giant Chief or with a group that was all about Hack in Slash and the DM had created some huge battle designed to last a long time. With most groups with whom I have gamed, a major fight took 30 minutes tops and only if it was a final battle with the "big boss". Also, the groups with whom I have played have never used other adventuring parties so that has never been an issue.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7267388, member: 5038"] No, I mean I have not interest in going through a published module or AP and having some shared experience with other groups. I am interested in creating a character that fits into the DM's world and its cultures and being able to explore the world, and seek out adventures that a) are created in response to the backgrounds and goals of the various party members and b) hooks that the party decides to follow or abandon as they see fit. In AD&D, I have only experienced a combat last an entire session with the possible exception of G1 Steading of the Hill Giant Chief or with a group that was all about Hack in Slash and the DM had created some huge battle designed to last a long time. With most groups with whom I have gamed, a major fight took 30 minutes tops and only if it was a final battle with the "big boss". Also, the groups with whom I have played have never used other adventuring parties so that has never been an issue. [/QUOTE]
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