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<blockquote data-quote="Greg K" data-source="post: 7267427" data-attributes="member: 5038"><p>Nope. I stopped running both published modules and dungeon crawls by that point. Also, it has a lot of monsters from the 1e Fiend Folio which is a book that I do not like and was, therefore, another strike against it.</p><p> As for all session battles, I don't find them a great thing. Combat bores me at some point between the 15 to 30 minute mark- often sooner (unless it is the big bad in which case the 15-30 minute tends to be my limit). Then again, when I run and other DMs with whom I play may go a session or two with no fighting at all.</p><p></p><p></p><p>I know what you meant. NPC parties equal to the party don't get used. The closest thing we had were reoccurring wizard guild members in a campaign that I ran. They would show up on occasion in a group of 2 or 3 and might harass/annoy the party (by harass, I mean they could cause some damage (but were never a serious threat as the party could kill them within a few rounds) or, if they got the drop on the party, they might take an item from the party (kind of like the bad guys taking an item from Indie as he emerges from a tomb with the item. This went on for months before the rogue went though pouch and found a ring that he had removed off a dead guild wizard during the first adventure, stuck in the pouch, and forgot he had in his possession.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7267427, member: 5038"] Nope. I stopped running both published modules and dungeon crawls by that point. Also, it has a lot of monsters from the 1e Fiend Folio which is a book that I do not like and was, therefore, another strike against it. As for all session battles, I don't find them a great thing. Combat bores me at some point between the 15 to 30 minute mark- often sooner (unless it is the big bad in which case the 15-30 minute tends to be my limit). Then again, when I run and other DMs with whom I play may go a session or two with no fighting at all. I know what you meant. NPC parties equal to the party don't get used. The closest thing we had were reoccurring wizard guild members in a campaign that I ran. They would show up on occasion in a group of 2 or 3 and might harass/annoy the party (by harass, I mean they could cause some damage (but were never a serious threat as the party could kill them within a few rounds) or, if they got the drop on the party, they might take an item from the party (kind of like the bad guys taking an item from Indie as he emerges from a tomb with the item. This went on for months before the rogue went though pouch and found a ring that he had removed off a dead guild wizard during the first adventure, stuck in the pouch, and forgot he had in his possession. [/QUOTE]
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