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<blockquote data-quote="Greg K" data-source="post: 7267447" data-attributes="member: 5038"><p>Not really. The only time that I have had to find a group was during my original college years as I had moved to a new city. Normally, I have created groups as necessary. However, for a long time, I have pretty much had stable long term groups averaging ten years or more. Most of my player turnover is to long distance moves. Furthermore, at some point, any lost players have been replaced by players recruited by existing players (although, I vet the new players after having had a very disruptive problem player and encountered a few others in other peoples games).</p><p></p><p>As for having to look for a group just to play, if it ever came down to it, I would simply not play rather than play in a style of game that I do not enjoy. It is not a difficult decision for me to make as I am an advocate of no gaming is better than bad gaming where bad gaming is often subjective and as simple as a style of game one does not enjoy. In fact, I have walked out on campaigns including, temporarily, on the a long term group that I founded, following a return from a semester break to focus on work and classes. To make a long story short during my absence, the newest player took over DMing in my absence. He also brought in a friend whom was a "butt-kicker' that only liked combat. The guy would be disruptive if the game moved away from combat so the DM tailored the game to his friend. I didn't have fun so I informed the DM I would not be returning (A day or two later, we talked and he was not having fun running the game He talked with the long term players and learned that hey were not having fun, but were accommodating just to have a game. The DM altered the game to the group's preferred style).</p><p></p><p>I also walked out of a boss's group after two sessions. They were nice guys and I continued to play Risk and Talisman with them, but I did not continue in their high level AD&D game in which characters were modeled after various comic book superheroes. It is just not my type of fun D&D.</p><p></p><p>(Note: I am much more picky about fantasy than other genres- especially, when using D&D as the system. For other genres, it often comes down to the mechanics of the system where the deal breaker is a lot of D&Disms in terms of mechanics).</p></blockquote><p></p>
[QUOTE="Greg K, post: 7267447, member: 5038"] Not really. The only time that I have had to find a group was during my original college years as I had moved to a new city. Normally, I have created groups as necessary. However, for a long time, I have pretty much had stable long term groups averaging ten years or more. Most of my player turnover is to long distance moves. Furthermore, at some point, any lost players have been replaced by players recruited by existing players (although, I vet the new players after having had a very disruptive problem player and encountered a few others in other peoples games). As for having to look for a group just to play, if it ever came down to it, I would simply not play rather than play in a style of game that I do not enjoy. It is not a difficult decision for me to make as I am an advocate of no gaming is better than bad gaming where bad gaming is often subjective and as simple as a style of game one does not enjoy. In fact, I have walked out on campaigns including, temporarily, on the a long term group that I founded, following a return from a semester break to focus on work and classes. To make a long story short during my absence, the newest player took over DMing in my absence. He also brought in a friend whom was a "butt-kicker' that only liked combat. The guy would be disruptive if the game moved away from combat so the DM tailored the game to his friend. I didn't have fun so I informed the DM I would not be returning (A day or two later, we talked and he was not having fun running the game He talked with the long term players and learned that hey were not having fun, but were accommodating just to have a game. The DM altered the game to the group's preferred style). I also walked out of a boss's group after two sessions. They were nice guys and I continued to play Risk and Talisman with them, but I did not continue in their high level AD&D game in which characters were modeled after various comic book superheroes. It is just not my type of fun D&D. (Note: I am much more picky about fantasy than other genres- especially, when using D&D as the system. For other genres, it often comes down to the mechanics of the system where the deal breaker is a lot of D&Disms in terms of mechanics). [/QUOTE]
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