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<blockquote data-quote="Lanefan" data-source="post: 7267462" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>I just find it easier to run a canned module than to dream up my own, and I have a whole bunch of modules here; about half the time I can find something that'll fit what needs fitting and the other half are my own.</p><p></p><p>An example: within my current campaign I ran what amounted to a mini adventure path of 5 adventures, fairly confident that if I could get them to bite on the hooks for the first one they'd follow the story and go through all five...which became six without my really intending it to. The adventures:</p><p></p><p>1. Canned, though modified somewhat and with a much different backstory than written</p><p>2. Homebrew, building off the canned one</p><p>3. Canned, modified, following on from 2</p><p>4. Homebrew follow-on from 3 (and not one of my best, I found a way to cut it short after a while to get to...)</p><p>5. Homebrew surface, canned upper levels, homebrew lower levels - the boss battle (destruction of a sleeping deity)</p><p>6. Homebrew - they realized they'd better try to clean up some of the ramifications of 5. This one was last-minute on my part, the others had been in mind for ages.</p><p></p><p>So, two-and-a-half canned modules (taken from two very different D&D editions - 1e and 4e) out of a six-adventure track. It can be done. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p><p></p><p>EDIT: p.s. the canned bits of the #5 adventure above were from the same WG4 Forgotten Temple of Tharizdun to which I referred earlier, only it wasn't Tharizdun in there... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7267462, member: 29398"] Fair enough. I just find it easier to run a canned module than to dream up my own, and I have a whole bunch of modules here; about half the time I can find something that'll fit what needs fitting and the other half are my own. An example: within my current campaign I ran what amounted to a mini adventure path of 5 adventures, fairly confident that if I could get them to bite on the hooks for the first one they'd follow the story and go through all five...which became six without my really intending it to. The adventures: 1. Canned, though modified somewhat and with a much different backstory than written 2. Homebrew, building off the canned one 3. Canned, modified, following on from 2 4. Homebrew follow-on from 3 (and not one of my best, I found a way to cut it short after a while to get to...) 5. Homebrew surface, canned upper levels, homebrew lower levels - the boss battle (destruction of a sleeping deity) 6. Homebrew - they realized they'd better try to clean up some of the ramifications of 5. This one was last-minute on my part, the others had been in mind for ages. So, two-and-a-half canned modules (taken from two very different D&D editions - 1e and 4e) out of a six-adventure track. It can be done. :) Lanefan EDIT: p.s. the canned bits of the #5 adventure above were from the same WG4 Forgotten Temple of Tharizdun to which I referred earlier, only it wasn't Tharizdun in there... :) [/QUOTE]
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