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<blockquote data-quote="Greg K" data-source="post: 7267701" data-attributes="member: 5038"><p>My games are very restrictive in the sense of PC classes and races that you are going to find. In terms of races, sometimes it is human only. Usually, it is human, dwarf, elf, gnome, halfling, half-elf, and lizardman. However, I might add and/or remove non-human races for a specific setting. For a specific setting, you are not going to find new PC races first appearing in various 3e supplements, Drow, Dragonborn, Tieflings (as PC), but maybe I will include centaurs, half-ogre, kobold, gnolls, minotaurs, orcs, and/or half-orcs.</p><p></p><p>I am just as restrictive on classes. For 3e, it was the Barbarian Inclulding the UA crafty hunter barbarian variant to cover the non-raging 1e version of the barbarian/2e Wilderness Warrior fighter), Bard (including bardic sage, divine bard, and savage bard variants), Cleric (reworked to be more like 2e priests of specific mythos/specialty priest), Fighter, Paladin, Ranger (spell-less variant from Complete Champion), Rogue (including the martial and wilderness variants from UA), Sorcerer, and Wizard. New classes were the OA Shaman (replaced the monk), Green Ronin's Psychic, Green Ronin's Shaman (replaced the Druid), Green Ronin's Witch, and Skirmisher Press's Expert. As for prestige classes, the only prcs allowed were those that I chose based on the campaign and very few were included.</p><p></p><p>For 5e, my class list at the moment is going to be the Bard (Lore), Druid (Circle of the Land), Fighter (Battlemaster), Paladin (Devotion (must be LG), Ancients), Ranger (UA non-spellcaster), Rogue (Assassin, Thief), Warlock (Fey). I am also going to include Khaalis's Light Fighter variant (and, its archetypes), Jester David's Fey Sorcerer, a Martial Artist class from a site, plus a couple of archetypes from various sites including a Skald Fighter Archetype and Rogue Troubadour Archetype (neither of which cast spells). Once I either rewrite the cleric and domains or find a third party version that I like, I will add the cleric.</p><p></p><p>And, since, I am big on cultures, in the past editions, some classes or class variants/subclasses were not found in certain cultures meaning that certain options were not available to every race and culture while some class variants or subclasses were only found in a specific culture.</p><p></p><p> </p><p>Technically, I have always had a waiting list. When I used to keep track, it was a dozen or more . However, once my campaigns started consistently hitting two or three years, it was kind of hard to tell people that I will keep them in mind. It was much easier, if a seat opened up, to have my players bring in a friend or two that were interested based upon what they had heard about the game. Yet, I still have people asking for me to keep them in mind.</p><p></p><p></p><p>I have stated the same thing in other threads over the yeas. After many different editions (with new races and classes), different settings, and different media influences, there is just too many expectations of what "D&D" means. Which is why I talk with prospective players to find out if they are going to be compatible with what I am running (there is no reason to waste either of our time). Thankfully, by my players bringing in people whom know what to expect, it makes the job easier.</p><p></p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7267701, member: 5038"] My games are very restrictive in the sense of PC classes and races that you are going to find. In terms of races, sometimes it is human only. Usually, it is human, dwarf, elf, gnome, halfling, half-elf, and lizardman. However, I might add and/or remove non-human races for a specific setting. For a specific setting, you are not going to find new PC races first appearing in various 3e supplements, Drow, Dragonborn, Tieflings (as PC), but maybe I will include centaurs, half-ogre, kobold, gnolls, minotaurs, orcs, and/or half-orcs. I am just as restrictive on classes. For 3e, it was the Barbarian Inclulding the UA crafty hunter barbarian variant to cover the non-raging 1e version of the barbarian/2e Wilderness Warrior fighter), Bard (including bardic sage, divine bard, and savage bard variants), Cleric (reworked to be more like 2e priests of specific mythos/specialty priest), Fighter, Paladin, Ranger (spell-less variant from Complete Champion), Rogue (including the martial and wilderness variants from UA), Sorcerer, and Wizard. New classes were the OA Shaman (replaced the monk), Green Ronin's Psychic, Green Ronin's Shaman (replaced the Druid), Green Ronin's Witch, and Skirmisher Press's Expert. As for prestige classes, the only prcs allowed were those that I chose based on the campaign and very few were included. For 5e, my class list at the moment is going to be the Bard (Lore), Druid (Circle of the Land), Fighter (Battlemaster), Paladin (Devotion (must be LG), Ancients), Ranger (UA non-spellcaster), Rogue (Assassin, Thief), Warlock (Fey). I am also going to include Khaalis's Light Fighter variant (and, its archetypes), Jester David's Fey Sorcerer, a Martial Artist class from a site, plus a couple of archetypes from various sites including a Skald Fighter Archetype and Rogue Troubadour Archetype (neither of which cast spells). Once I either rewrite the cleric and domains or find a third party version that I like, I will add the cleric. And, since, I am big on cultures, in the past editions, some classes or class variants/subclasses were not found in certain cultures meaning that certain options were not available to every race and culture while some class variants or subclasses were only found in a specific culture. Technically, I have always had a waiting list. When I used to keep track, it was a dozen or more . However, once my campaigns started consistently hitting two or three years, it was kind of hard to tell people that I will keep them in mind. It was much easier, if a seat opened up, to have my players bring in a friend or two that were interested based upon what they had heard about the game. Yet, I still have people asking for me to keep them in mind. I have stated the same thing in other threads over the yeas. After many different editions (with new races and classes), different settings, and different media influences, there is just too many expectations of what "D&D" means. Which is why I talk with prospective players to find out if they are going to be compatible with what I am running (there is no reason to waste either of our time). Thankfully, by my players bringing in people whom know what to expect, it makes the job easier. Agreed. [/QUOTE]
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