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<blockquote data-quote="Lanefan" data-source="post: 7267877" data-attributes="member: 29398"><p>That's a pretty comprehensive list.</p><p></p><p>My question: if player knowledge is to roughly equal character knowledge, how much of all that is the average character realistically going to know? And, how much of that knowledge will be accurate ("The Elven realm of Aurelauren to the east has existed for just over 940 years and is currently ruled by good king Cemebras the Wise") as opposed to hearsay or guesswork ("There's been Elves in those woods forever - their king eats babies for breakfast and kittens for lunch!")?</p><p></p><p>Rural-based characters might not know much of what goes on beyond their own village and those close by it. City-bred characters might know some stuff about a few guilds and various laws but might not know where the borders of the realm are. Dwarves might not know squat about what goes on on the surface.</p><p></p><p>So, there's a strong argument to be made for erring on the side of too little information - it's way easier to reveal more later than it is to unreveal that which has already been told.</p><p> </p><p>Yeah, the answer there is to try and start with all characters being from the same realm or culture (i.e. the DM puts her foot down and says you're all starting with a Greek Human) and assume there will be some character turnover as the game goes on. Then, as they expand their horizons via exploration and bring in characters from elsewhere, information about 'elsewhere' can come in with them.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7267877, member: 29398"] That's a pretty comprehensive list. My question: if player knowledge is to roughly equal character knowledge, how much of all that is the average character realistically going to know? And, how much of that knowledge will be accurate ("The Elven realm of Aurelauren to the east has existed for just over 940 years and is currently ruled by good king Cemebras the Wise") as opposed to hearsay or guesswork ("There's been Elves in those woods forever - their king eats babies for breakfast and kittens for lunch!")? Rural-based characters might not know much of what goes on beyond their own village and those close by it. City-bred characters might know some stuff about a few guilds and various laws but might not know where the borders of the realm are. Dwarves might not know squat about what goes on on the surface. So, there's a strong argument to be made for erring on the side of too little information - it's way easier to reveal more later than it is to unreveal that which has already been told. Yeah, the answer there is to try and start with all characters being from the same realm or culture (i.e. the DM puts her foot down and says you're all starting with a Greek Human) and assume there will be some character turnover as the game goes on. Then, as they expand their horizons via exploration and bring in characters from elsewhere, information about 'elsewhere' can come in with them. Lanefan [/QUOTE]
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