Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Group rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wagenejm" data-source="post: 4969991" data-attributes="member: 70632"><p>If this is a regular gaming group, I don't see any reason to have such rules in place. Rules like that are going to suck the fun out of the group and encourage people not to show up and want to leave early. If my gaming group were to introduce rules like this, I would think they were playing a prank.</p><p></p><p>First off, I strongly encourage you to read the sections of the DMG and DMG2 concerning the different player types. Identify the players in your group that fit each type and try to build on their strengths rather than penalize their weaknesses.</p><p></p><p>That said you absolutely <u><strong>CANNOT</strong></u> force your players to roleplay. In my group, we have players who are somewhat shy about roleplaying. What we've done is encourage those players to get into roleplaying by offering a "token" for good roleplaying descriptions that make it into the after-adventure story. These tokens can be turned in for a free +2 to any roll or a free saving throw attempt. What this has done is brought those players out of their shells some and while roleplaying doesn't always come easily, they make an effort to try now, because they can receive a benefit from it, but aren't made to feel like it's being forced onto them.</p><p></p><p>I see in a later post you mention players having poor tactical decisions and failing to properly update their sheets. When this happens, your best bet may be to just let them suffer their own mistakes. A PC being knocked unconscious a few times, or being killed outright and causing the remaining players to have to resurrect the dead PC will cause the players to police their own actions a little better.</p></blockquote><p></p>
[QUOTE="wagenejm, post: 4969991, member: 70632"] If this is a regular gaming group, I don't see any reason to have such rules in place. Rules like that are going to suck the fun out of the group and encourage people not to show up and want to leave early. If my gaming group were to introduce rules like this, I would think they were playing a prank. First off, I strongly encourage you to read the sections of the DMG and DMG2 concerning the different player types. Identify the players in your group that fit each type and try to build on their strengths rather than penalize their weaknesses. That said you absolutely [U][B]CANNOT[/B][/U] force your players to roleplay. In my group, we have players who are somewhat shy about roleplaying. What we've done is encourage those players to get into roleplaying by offering a "token" for good roleplaying descriptions that make it into the after-adventure story. These tokens can be turned in for a free +2 to any roll or a free saving throw attempt. What this has done is brought those players out of their shells some and while roleplaying doesn't always come easily, they make an effort to try now, because they can receive a benefit from it, but aren't made to feel like it's being forced onto them. I see in a later post you mention players having poor tactical decisions and failing to properly update their sheets. When this happens, your best bet may be to just let them suffer their own mistakes. A PC being knocked unconscious a few times, or being killed outright and causing the remaining players to have to resurrect the dead PC will cause the players to police their own actions a little better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Group rules.
Top