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<blockquote data-quote="DanmarLOK" data-source="post: 4975382" data-attributes="member: 71480"><p>Here's a long(ish) rundown of the system for 4E <a href="http://www.keyourcars.com/2008/07/16/dodge-parry-sidestep/" target="_blank">Key Our Cars » Blog Archive » Dodge, Parry, Sidestep!</a></p><p></p><p>but essentially when a monster makes an attack you take their attack bonus and add 12 to it. The PC rolls a d20 and adds their defense-10 to it. If they roll higher than the montser's attack they're missed, their defenses are too strong. </p><p></p><p>Example: </p><p></p><p>Monster has some power that +10 vs Will.</p><p>PC has 15 Will.</p><p></p><p>When DM say's "Okay Bob the screamer is going to blast you with its Gaze of Despair which is versus Will."</p><p></p><p>Bob rolls a d20 and adds 5 (15 - base 10) and tries to beat a 22 (10 + 12). </p><p></p><p>So defenses become saving throws against attacks. This means the players are more active when it's not their turn since they have to roll to not be hit by attacks thrown their way. Rather than when their turn is over they're free to daydream, read, text, IM, surf, etc. (But allowing players access to such attention disruptors as smart phones and laptops is another discussion).</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4975382, member: 71480"] Here's a long(ish) rundown of the system for 4E [URL="http://www.keyourcars.com/2008/07/16/dodge-parry-sidestep/"]Key Our Cars » Blog Archive » Dodge, Parry, Sidestep![/URL] but essentially when a monster makes an attack you take their attack bonus and add 12 to it. The PC rolls a d20 and adds their defense-10 to it. If they roll higher than the montser's attack they're missed, their defenses are too strong. Example: Monster has some power that +10 vs Will. PC has 15 Will. When DM say's "Okay Bob the screamer is going to blast you with its Gaze of Despair which is versus Will." Bob rolls a d20 and adds 5 (15 - base 10) and tries to beat a 22 (10 + 12). So defenses become saving throws against attacks. This means the players are more active when it's not their turn since they have to roll to not be hit by attacks thrown their way. Rather than when their turn is over they're free to daydream, read, text, IM, surf, etc. (But allowing players access to such attention disruptors as smart phones and laptops is another discussion). [/QUOTE]
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