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<blockquote data-quote="Blackbrrd" data-source="post: 4975716" data-attributes="member: 63962"><p>We have a quick hack-and-slash game going on Tuesdays and the only real rule is that you can't backtrack in combat. It goes for the DM and players. It actually livens up the game since both sides to mistakes. The DM because he has so much to keep track of and some players because they aren't paying attention. We usually allow one backtrack per session. Everybody can have a bad day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I like your rule of -10% xp for a no-show (I assume you get 90% of the normal xp, even if you haven't played?).</p><p></p><p>In my group I award "bonus" xp for players that lag so they can catch up with the other players, maybe give 10% for that?</p><p></p><p>Keeping track of "marks" doesn't sound like much fun for a DM.</p><p></p><p>Another rule we have is that when it's your turn you have to act nearly immidiatly (within 10-30 sec) or the DM will go to the next mob. You are effectively delaying until you can make up your mind. To give players a heads up I will go: "Khazad its your turn. The next player is Lemenya." (There might be mobs that act between Khazad and Lemenya).</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4975716, member: 63962"] We have a quick hack-and-slash game going on Tuesdays and the only real rule is that you can't backtrack in combat. It goes for the DM and players. It actually livens up the game since both sides to mistakes. The DM because he has so much to keep track of and some players because they aren't paying attention. We usually allow one backtrack per session. Everybody can have a bad day. ;) I like your rule of -10% xp for a no-show (I assume you get 90% of the normal xp, even if you haven't played?). In my group I award "bonus" xp for players that lag so they can catch up with the other players, maybe give 10% for that? Keeping track of "marks" doesn't sound like much fun for a DM. Another rule we have is that when it's your turn you have to act nearly immidiatly (within 10-30 sec) or the DM will go to the next mob. You are effectively delaying until you can make up your mind. To give players a heads up I will go: "Khazad its your turn. The next player is Lemenya." (There might be mobs that act between Khazad and Lemenya). [/QUOTE]
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