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Group skill checks
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<blockquote data-quote="delericho" data-source="post: 5666274" data-attributes="member: 22424"><p>It really depends on the circumstances.</p><p></p><p>Suppose the party is engaged in a "Lost in the Desert" challenge. In this case, I might require each PC make an Endurance check each 'round' (hour, day, whatever). Those who succeed can then take other actions potentially working towards the successful resolution of the challenge; those who fail are entirely engaged in just keeping up with the others. (That said, in a challenge like that, I'd not do "X successes before Y failures"; I'd do "X successes needed" with each 'round' having some associated cost.)</p><p></p><p>Suppose instead that the party had to put on a dramatic production to impress the local lord (odd one, I know; just go with it!). In that case I'd go with the simple rule: everyone rolls, if 50% pass then it's a success; otherwise it's a failure.</p><p></p><p>For a "weakest link" check (like Stealth), I might well have only the PC with the <em>highest</em> skill roll. <strong>But...</strong> if any character has a <em>negative</em> modifier on the skill, I would apply that negative as a penalty to the roll. (Not 100% certain about this... might be better to have the weakest character roll, with the others being able to "aid another"...)</p><p></p><p>For a "strongest link" check (like Perception), I'd just have the PC with the highest skill roll.</p><p></p><p>(But bear in mind that in a 'surprise' scenario, it is possible for part of the group to be surprised and others not. So in this case, they'd all roll, and each take their own result.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5666274, member: 22424"] It really depends on the circumstances. Suppose the party is engaged in a "Lost in the Desert" challenge. In this case, I might require each PC make an Endurance check each 'round' (hour, day, whatever). Those who succeed can then take other actions potentially working towards the successful resolution of the challenge; those who fail are entirely engaged in just keeping up with the others. (That said, in a challenge like that, I'd not do "X successes before Y failures"; I'd do "X successes needed" with each 'round' having some associated cost.) Suppose instead that the party had to put on a dramatic production to impress the local lord (odd one, I know; just go with it!). In that case I'd go with the simple rule: everyone rolls, if 50% pass then it's a success; otherwise it's a failure. For a "weakest link" check (like Stealth), I might well have only the PC with the [i]highest[/i] skill roll. [b]But...[/b] if any character has a [i]negative[/i] modifier on the skill, I would apply that negative as a penalty to the roll. (Not 100% certain about this... might be better to have the weakest character roll, with the others being able to "aid another"...) For a "strongest link" check (like Perception), I'd just have the PC with the highest skill roll. (But bear in mind that in a 'surprise' scenario, it is possible for part of the group to be surprised and others not. So in this case, they'd all roll, and each take their own result.) [/QUOTE]
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