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<blockquote data-quote="Hriston" data-source="post: 8575694" data-attributes="member: 6787503"><p>If I could add a few details to your example, (a) the DM tells the players about some circumstances that will make sneaking easier if they work together, so (b) the players declare actions to coordinate their attempts at sneaking, resulting in (c) the DM calling for a group Stealth check to see if they all succeed or fail as a group. Honestly, I still feel like I would need more details to understand what about (b) leads to (c) rather than to separate checks to determine whether each party member is noticed individually. </p><p></p><p>Since it doesn’t matter how I would adjudicate in the above example, allow me to explain the typical circumstances in which a Stealth check is called for in one of my games to shed some light on why I rule the way I’ve stated. (1) The DM describes the environment and any available options for interacting with it. (2) The players declare that their characters are traveling slowly in a certain direction, sneaking in order to avoid the notice of any creatures they might encounter. (3) The DM calls for a Dex (Stealth) check from each player to individually determine whether each PC remains unnoticed in case of an encounter.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8575694, member: 6787503"] If I could add a few details to your example, (a) the DM tells the players about some circumstances that will make sneaking easier if they work together, so (b) the players declare actions to coordinate their attempts at sneaking, resulting in (c) the DM calling for a group Stealth check to see if they all succeed or fail as a group. Honestly, I still feel like I would need more details to understand what about (b) leads to (c) rather than to separate checks to determine whether each party member is noticed individually. Since it doesn’t matter how I would adjudicate in the above example, allow me to explain the typical circumstances in which a Stealth check is called for in one of my games to shed some light on why I rule the way I’ve stated. (1) The DM describes the environment and any available options for interacting with it. (2) The players declare that their characters are traveling slowly in a certain direction, sneaking in order to avoid the notice of any creatures they might encounter. (3) The DM calls for a Dex (Stealth) check from each player to individually determine whether each PC remains unnoticed in case of an encounter. [/QUOTE]
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