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<blockquote data-quote="Hriston" data-source="post: 8577370" data-attributes="member: 6787503"><p>Like I said, I have no idea what baseline others are using and to what extent they have “changed the game” to get there. I don’t think we need to dismiss one another’s approaches to running the game as “house rules” as if some other approach has a more legitimate claim to orthodoxy. The rules I have referenced are officially published, and my approach to using them is based on a reasoned interpretation. I don’t fault others for having their own approach and would appreciate if you would be specific about where you think I have departed from this so-called baseline rather than making vague assertions to that effect.</p><p></p><p>Back to the topic of the thread, the rule I cited up thread is that “Group checks don't come up very often, and they're most useful when all the characters succeed or fail as a group.” For me, that forms the baseline that group checks are rare, so if you’re calling for one every time the party uses stealth, you’ve probably departed from that baseline. Before I call for a group check, I ask if the task in question entails that the party succeeds or fails as a group. It’s not a rule, but it’s the guidance given for best use of group checks, and I have to yet to see an actual example given in this thread where the success of a group’s attempt at being stealthy is not dependent on each individual member of the group succeeding at being stealthy. You yourself have said you use a house rule where you call for a group check whenever the party uses teamwork. If that’s working for you, then that’s great.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8577370, member: 6787503"] Like I said, I have no idea what baseline others are using and to what extent they have “changed the game” to get there. I don’t think we need to dismiss one another’s approaches to running the game as “house rules” as if some other approach has a more legitimate claim to orthodoxy. The rules I have referenced are officially published, and my approach to using them is based on a reasoned interpretation. I don’t fault others for having their own approach and would appreciate if you would be specific about where you think I have departed from this so-called baseline rather than making vague assertions to that effect. Back to the topic of the thread, the rule I cited up thread is that “Group checks don't come up very often, and they're most useful when all the characters succeed or fail as a group.” For me, that forms the baseline that group checks are rare, so if you’re calling for one every time the party uses stealth, you’ve probably departed from that baseline. Before I call for a group check, I ask if the task in question entails that the party succeeds or fails as a group. It’s not a rule, but it’s the guidance given for best use of group checks, and I have to yet to see an actual example given in this thread where the success of a group’s attempt at being stealthy is not dependent on each individual member of the group succeeding at being stealthy. You yourself have said you use a house rule where you call for a group check whenever the party uses teamwork. If that’s working for you, then that’s great. [/QUOTE]
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