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<blockquote data-quote="Ovinomancer" data-source="post: 8577567" data-attributes="member: 16814"><p>The baseline is the rules as given in the book. Is this a controversial take?</p><p></p><p>As far as where you diverged, there's nothing in the rules about sight distance for encounters or audio distance, for starters. I had to play 20 questions to get that much. I'm still not sure how much more machinery you have this aspect of the game. Can you have these rules? 100% you can, and good for you. But, I shouldn't have to dig out that you're doing extra stuff when discussion a topic that has that stuff as part of the basis for your answer. I have no idea how you run your game at your table, or what extra stuff you use either made up by your table or ported in from other games or editions. I can't know. So it's not on me to guess, it's on you to provide when it's relevant. </p><p></p><p>That's not the rule. That was one person's take on it, but it's nowhere in the rule. Are you actually aware of what 5e says with regard to group rolls, or are you guess based on what people on the internet say when talking about it? As for your strawman that I might be the kind of person that always uses group checks, I've already put that one to bed, let's not re-erect it to have another go at it's stuffing.</p><p></p><p>As for a successful check, yes, every character that participated in a successful group check succeeded at the task. They did so by having teammates use teamwork to help them through when they might otherwise have struggled or failed on their own. A group check success means the group succeeded. The mechanic of the rolls in this case isn't check individual performance, but whether they contributed to the success of the group.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8577567, member: 16814"] The baseline is the rules as given in the book. Is this a controversial take? As far as where you diverged, there's nothing in the rules about sight distance for encounters or audio distance, for starters. I had to play 20 questions to get that much. I'm still not sure how much more machinery you have this aspect of the game. Can you have these rules? 100% you can, and good for you. But, I shouldn't have to dig out that you're doing extra stuff when discussion a topic that has that stuff as part of the basis for your answer. I have no idea how you run your game at your table, or what extra stuff you use either made up by your table or ported in from other games or editions. I can't know. So it's not on me to guess, it's on you to provide when it's relevant. That's not the rule. That was one person's take on it, but it's nowhere in the rule. Are you actually aware of what 5e says with regard to group rolls, or are you guess based on what people on the internet say when talking about it? As for your strawman that I might be the kind of person that always uses group checks, I've already put that one to bed, let's not re-erect it to have another go at it's stuffing. As for a successful check, yes, every character that participated in a successful group check succeeded at the task. They did so by having teammates use teamwork to help them through when they might otherwise have struggled or failed on their own. A group check success means the group succeeded. The mechanic of the rolls in this case isn't check individual performance, but whether they contributed to the success of the group. [/QUOTE]
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