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<blockquote data-quote="jgsugden" data-source="post: 8578807" data-attributes="member: 2629"><p>In any situation involving stealth, there are approximately 1,000,000,000 factors to be balanced when determining the best way to proceed, and players know about 100,000 of them. As such, the idea that there is <em>a</em> right way to handle stealth is a bit of a loser. In any situation involving stealth, I remind the PCs of the following things:</p><p></p><ul> <li data-xf-list-type="ul">Unless you've made a roll to hide and you are not completely motionless and silent, your location is obvious, even if you can't be seen. This is true whether you're invisible, in fog, or behind cover.</li> <li data-xf-list-type="ul">If you're hidden, you need to beat the passive perception of potential observers to stay hidden. You also can't do anything to end the hidden state, obviously.</li> <li data-xf-list-type="ul">I apply a penalty (or bonus) to perception based upon distance, cover, concealment, etc... as well as based upon the nature of your appearance and the nature of sounds you might potentially be making.</li> <li data-xf-list-type="ul">If a person is not using their action or bonus action to do something, they also get to use a perception check to try to detect you when you're hidden.</li> </ul><p></p><p>As for group checks - I do not generally use them for 'detailed stealth work', but instead apply them to things where the group is workingf together to achieve a single cumulative goal, where each PC's continyribution can add towards the solution, but generally an individual failure will not detract. As such, it does not apply to stealth.</p><p></p><p>All of this plays out with the PCs all rolling stealth, and me determining when they'll be detected (if they will) based upon when that penalty due to distance drops enough that the passive perception / active perception is enough to find the PC.</p><p></p><p><em>HOWEVER</em>, it has been a good long time since PCs went into a situation where they needed group stealth and did not have poassiwthout trace up. In many groups, once 3rd or 5th level is hit, they can set it up so that is is unreasonable for the PCs to get less than a 15 stealth, and that is usually enough to get past the vast majority of passive stealth scores.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8578807, member: 2629"] In any situation involving stealth, there are approximately 1,000,000,000 factors to be balanced when determining the best way to proceed, and players know about 100,000 of them. As such, the idea that there is [I]a[/I] right way to handle stealth is a bit of a loser. In any situation involving stealth, I remind the PCs of the following things: [LIST] [*]Unless you've made a roll to hide and you are not completely motionless and silent, your location is obvious, even if you can't be seen. This is true whether you're invisible, in fog, or behind cover. [*]If you're hidden, you need to beat the passive perception of potential observers to stay hidden. You also can't do anything to end the hidden state, obviously. [*]I apply a penalty (or bonus) to perception based upon distance, cover, concealment, etc... as well as based upon the nature of your appearance and the nature of sounds you might potentially be making. [*]If a person is not using their action or bonus action to do something, they also get to use a perception check to try to detect you when you're hidden. [/LIST] As for group checks - I do not generally use them for 'detailed stealth work', but instead apply them to things where the group is workingf together to achieve a single cumulative goal, where each PC's continyribution can add towards the solution, but generally an individual failure will not detract. As such, it does not apply to stealth. All of this plays out with the PCs all rolling stealth, and me determining when they'll be detected (if they will) based upon when that penalty due to distance drops enough that the passive perception / active perception is enough to find the PC. [I]HOWEVER[/I], it has been a good long time since PCs went into a situation where they needed group stealth and did not have poassiwthout trace up. In many groups, once 3rd or 5th level is hit, they can set it up so that is is unreasonable for the PCs to get less than a 15 stealth, and that is usually enough to get past the vast majority of passive stealth scores. [/QUOTE]
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