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Group Stat Rolling
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<blockquote data-quote="ro" data-source="post: 7209737" data-attributes="member: 6890747"><p>Many players like rolling for their ability scores because they can get higher scores than through point buy. However, DMS frequently find that all player miraculously overcome the laws of probability and have better than average arrays. Rolling with the DM present mitigates this, but problems can still arise when some players roll average or great stats, and others roll poor stats, leaving the party unbalanced. Here is a new way to address this.</p><p></p><p>Group Stat Rolling</p><p></p><p>Every player rolls 4d6 drop lowest six times as normal to create six scores. No re-rolling is allowed. These scores are not recorded on the players' character sheets.</p><p>One player or the DM records all of the scores rolled for the whole group and orders them least to greatest.</p><p>The scores are distributed in one of the following ways:</p><p>1) The DM and players work together to distribute the rolled scores across all the characters in the group.</p><p>2) The players take turns choosing their scores, alternating clockwise and counter-clockwise around the table, with the players at the ends making two choices in a row as with placing settlements in Settlers of Catan.</p><p></p><p>The DM or a player should also average all the rolled scores. When a new character is added (such as after character death or when a new player joins the table), the new character's scores should be made to match this average.</p><p></p><p>Group stat rolling would keep the party balanced and also start the game off with player teamwork, the foundation of great D&D!</p></blockquote><p></p>
[QUOTE="ro, post: 7209737, member: 6890747"] Many players like rolling for their ability scores because they can get higher scores than through point buy. However, DMS frequently find that all player miraculously overcome the laws of probability and have better than average arrays. Rolling with the DM present mitigates this, but problems can still arise when some players roll average or great stats, and others roll poor stats, leaving the party unbalanced. Here is a new way to address this. Group Stat Rolling Every player rolls 4d6 drop lowest six times as normal to create six scores. No re-rolling is allowed. These scores are not recorded on the players' character sheets. One player or the DM records all of the scores rolled for the whole group and orders them least to greatest. The scores are distributed in one of the following ways: 1) The DM and players work together to distribute the rolled scores across all the characters in the group. 2) The players take turns choosing their scores, alternating clockwise and counter-clockwise around the table, with the players at the ends making two choices in a row as with placing settlements in Settlers of Catan. The DM or a player should also average all the rolled scores. When a new character is added (such as after character death or when a new player joins the table), the new character's scores should be made to match this average. Group stat rolling would keep the party balanced and also start the game off with player teamwork, the foundation of great D&D! [/QUOTE]
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