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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1369410" data-attributes="member: 2810"><p>One of the biggest problems I've noted with bigger groups is an increased tendency to want to split up and pursue multiple objectives at once. With a small group, fear of being outnumbered tends to keep that in check. This does have the advantage of everyone who wants RP time getting a chance, though.</p><p></p><p>A couple of tricks I've used to deal with this in the past:</p><p></p><p>1. Food -- get one group to order/prepare food while you spend a few minutes with one of the sub-groups. Then, alternate one group with the other - one eats while one plays, then they switch. Then, the group that didn't make the food, cleans up. </p><p></p><p>2. Assistant DMs -- Often, I've had one of the other players 'DM' one sub-group in another room. I give him the basics of what I think the other group should be able to accomplish if all goes as well as it can, and let him run it from there. Usually there is very little the other group can do to break the continuity of the game, and a lot of times I get unexpected plot hooks and such from it. Plus, it helps build up the DM skills of the others.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1369410, member: 2810"] One of the biggest problems I've noted with bigger groups is an increased tendency to want to split up and pursue multiple objectives at once. With a small group, fear of being outnumbered tends to keep that in check. This does have the advantage of everyone who wants RP time getting a chance, though. A couple of tricks I've used to deal with this in the past: 1. Food -- get one group to order/prepare food while you spend a few minutes with one of the sub-groups. Then, alternate one group with the other - one eats while one plays, then they switch. Then, the group that didn't make the food, cleans up. 2. Assistant DMs -- Often, I've had one of the other players 'DM' one sub-group in another room. I give him the basics of what I think the other group should be able to accomplish if all goes as well as it can, and let him run it from there. Usually there is very little the other group can do to break the continuity of the game, and a lot of times I get unexpected plot hooks and such from it. Plus, it helps build up the DM skills of the others. [/QUOTE]
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