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<blockquote data-quote="GoodKingJayIII" data-source="post: 1371808" data-attributes="member: 13804"><p>I played in a game of 3.x that had anywhere from 6 to 11 PCs at a time, though mainly we consistantly had 7. I also run a game with 5 PCs. I'll tell you what I can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Combat is incredibly slow once you go past 6 in number. Things go pretty quickly with our 5-PC group; any slowness there can usually be attributed to me, as I'm still getting a handle for tracking NPC information. In the group where I PCed combat was a massive exercise in patience. Our games were massive events, usually lasting 8-10 hours, and I think once we had one combat take about 2 of those hours... it was gruelling, and broke the realism a tad. But it still had good moments, and I don't blame the DM for those combats. The interaction with all the other players was very fun in its own right.</p><p></p><p>NPC interaction can get bogged down as well. As the mouth piece of our group, I usually got to say what I wanted, but oftentimes the DM would really have to reign us in because there would be ludicrous amounts of talking all happening at once. It's definitely something important to be conscious of. It really speeds things up.</p><p></p><p>Big groups tend to split up a lot when interacting outside of combat. Our group would often wander around towns and cities in groups of 2-3, because we all had separate things to take care of, despite many common goals. This can slow a session down quite a bit, but I think it's important to give the attention to the individual PCs. It helped us build our characters' personalities and backgrounds, as well as gave us an individual identity within the party.</p><p></p><p>That's all I can offer for now. I hope it helps.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 1371808, member: 13804"] I played in a game of 3.x that had anywhere from 6 to 11 PCs at a time, though mainly we consistantly had 7. I also run a game with 5 PCs. I'll tell you what I can. :) Combat is incredibly slow once you go past 6 in number. Things go pretty quickly with our 5-PC group; any slowness there can usually be attributed to me, as I'm still getting a handle for tracking NPC information. In the group where I PCed combat was a massive exercise in patience. Our games were massive events, usually lasting 8-10 hours, and I think once we had one combat take about 2 of those hours... it was gruelling, and broke the realism a tad. But it still had good moments, and I don't blame the DM for those combats. The interaction with all the other players was very fun in its own right. NPC interaction can get bogged down as well. As the mouth piece of our group, I usually got to say what I wanted, but oftentimes the DM would really have to reign us in because there would be ludicrous amounts of talking all happening at once. It's definitely something important to be conscious of. It really speeds things up. Big groups tend to split up a lot when interacting outside of combat. Our group would often wander around towns and cities in groups of 2-3, because we all had separate things to take care of, despite many common goals. This can slow a session down quite a bit, but I think it's important to give the attention to the individual PCs. It helped us build our characters' personalities and backgrounds, as well as gave us an individual identity within the party. That's all I can offer for now. I hope it helps. [/QUOTE]
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