Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Growing out of a Trait
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steven Barker" data-source="post: 7565434" data-attributes="member: 6958504"><p>If you take a trait based on your lowest attribute at character creation, do you need to keep it if you later increase that attribute so that it's no longer your lowest?</p><p></p><p>As an example, my current android character started with a 2 for INT (he's from an Ocean homeworld). Now at grade 9 he's just hit INT 6 (it's now his third lowest), but he's still technically "Distracted." Of course, I usually forget to play him that way, since he has so many more dice for perception and initiative than he did when I started playing him. When we started play at grade 4, he was rolling only 1d6 for those, and so was <em>very </em>oblivious, and the trait made a lot of sense. Now he rolls 6-7 dice for those.</p><p></p><p>I suspect the answer to this might vary from Trait to Trait. Maybe it's only at all plausible for any of the lowest-stat based ones to change. You certainly shouldn't stop being Ambidextrous if some other stat overtakes your AGI. But maybe you can get over your asthma, or grow out of your naiveté if your stats change sufficiently. Some might require a story hook to go with them (e.g. you got a prosthetic leg, so now you can switch away from Lame).</p><p></p><p>What do you think? Should traits be set in stone, or should a player be able to change it, when it makes sense? What do you think the mechancs should be? I think changing Trait should always be optional, not something that's ever <em>required</em> just because of stat changes.</p><p></p><p>I think I know how my character will break the news to the other characters. "Hey guys, I've been noticing things. Er, I didn't just notice something specific just now. I mean that I've actually been noticing <em>lots</em> of things, as they are relevant, rather than hours later. That's so neat!"</p></blockquote><p></p>
[QUOTE="Steven Barker, post: 7565434, member: 6958504"] If you take a trait based on your lowest attribute at character creation, do you need to keep it if you later increase that attribute so that it's no longer your lowest? As an example, my current android character started with a 2 for INT (he's from an Ocean homeworld). Now at grade 9 he's just hit INT 6 (it's now his third lowest), but he's still technically "Distracted." Of course, I usually forget to play him that way, since he has so many more dice for perception and initiative than he did when I started playing him. When we started play at grade 4, he was rolling only 1d6 for those, and so was [I]very [/I]oblivious, and the trait made a lot of sense. Now he rolls 6-7 dice for those. I suspect the answer to this might vary from Trait to Trait. Maybe it's only at all plausible for any of the lowest-stat based ones to change. You certainly shouldn't stop being Ambidextrous if some other stat overtakes your AGI. But maybe you can get over your asthma, or grow out of your naiveté if your stats change sufficiently. Some might require a story hook to go with them (e.g. you got a prosthetic leg, so now you can switch away from Lame). What do you think? Should traits be set in stone, or should a player be able to change it, when it makes sense? What do you think the mechancs should be? I think changing Trait should always be optional, not something that's ever [I]required[/I] just because of stat changes. I think I know how my character will break the news to the other characters. "Hey guys, I've been noticing things. Er, I didn't just notice something specific just now. I mean that I've actually been noticing [I]lots[/I] of things, as they are relevant, rather than hours later. That's so neat!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Growing out of a Trait
Top