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*Pathfinder & Starfinder
growth weapons IMC
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<blockquote data-quote="Narkaious" data-source="post: 817165" data-attributes="member: 11189"><p>I am just strating a campaign and was wonder what other people thought about my growth rules. I am going for a Dark Cloud(great game btw)-ish feel.</p><p>------------------------------------------------------------------------</p><p>1st lvl 50 evolution points</p><p>2nd lvl 100 Evo points</p><p>etc...</p><p></p><p>Basically Evolution points are the pool sum of the the CR's of the creatures defeated divided evenly among those who participated in the encounters.</p><p></p><p>each weapon has 3 slots in which to put special attachments that help increase the weapons abilities.</p><p></p><p>the attachments can give bonuses to any of these things in any amount the DM chooses and in any groupins(though themes are suggested)</p><p></p><p>Weapon Attributes</p><p>*attack *damage</p><p>at every +10 to attack the weapon gets +1 to attack</p><p>at every +10 to damage they gain a +1 to damage</p><p></p><p>Elements</p><p>*fire *ice *electricity *sonic *acid</p><p>all of these max out at 20 </p><p>and at 10 they gain that enchantment</p><p>and at 20 they get the burst</p><p></p><p>Enemy</p><p>basically these are the more specific sub types(dragon, goblinoid, etc...) and these max out at 20 also and in increments of 5 they get +1 to damage against these foes.</p><p></p><p>rare attachments may hold special abilities they may also be absorbed</p></blockquote><p></p>
[QUOTE="Narkaious, post: 817165, member: 11189"] I am just strating a campaign and was wonder what other people thought about my growth rules. I am going for a Dark Cloud(great game btw)-ish feel. ------------------------------------------------------------------------ 1st lvl 50 evolution points 2nd lvl 100 Evo points etc... Basically Evolution points are the pool sum of the the CR's of the creatures defeated divided evenly among those who participated in the encounters. each weapon has 3 slots in which to put special attachments that help increase the weapons abilities. the attachments can give bonuses to any of these things in any amount the DM chooses and in any groupins(though themes are suggested) Weapon Attributes *attack *damage at every +10 to attack the weapon gets +1 to attack at every +10 to damage they gain a +1 to damage Elements *fire *ice *electricity *sonic *acid all of these max out at 20 and at 10 they gain that enchantment and at 20 they get the burst Enemy basically these are the more specific sub types(dragon, goblinoid, etc...) and these max out at 20 also and in increments of 5 they get +1 to damage against these foes. rare attachments may hold special abilities they may also be absorbed [/QUOTE]
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