Akrasia
Procrastinator
I'm curious to find an alternative to the standard D&D magic system for a possible future 'Swords-and-Sorcery' style campaign.
I actively dislike the magic system as it exists in 3e, and suspect that 70 percent of my past frustration in DMing 3e might be eliminated if I could find a simpler, less byzantine magic system.
So I'm curious about the system in GR's 'Psychic Handbook'. How does the system compare to the standard 3e magic system in terms of complexity and aesthetics? Would the 'psychic' class be a suitable 'mage' for a 'Swords and Sorcery' style game?
Thanks for any help!
I actively dislike the magic system as it exists in 3e, and suspect that 70 percent of my past frustration in DMing 3e might be eliminated if I could find a simpler, less byzantine magic system.
So I'm curious about the system in GR's 'Psychic Handbook'. How does the system compare to the standard 3e magic system in terms of complexity and aesthetics? Would the 'psychic' class be a suitable 'mage' for a 'Swords and Sorcery' style game?
Thanks for any help!
