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GR's 'Psychic Handbook' as an alternative magic system
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<blockquote data-quote="Geron Raveneye" data-source="post: 2686893" data-attributes="member: 2268"><p>I don't think it'd make a good magic system for a Sword & Sorcery campaign, but it makes for a very nice and subtle system to add supernatural powers to any d20 campaign. As the main ingredient, it lacks a little "Oomph" at the high end, in my opinion, but I'd replace the 3E psionic system with it any day. Just change the Psychic to 8 skill points per level instead of 6. Powering all his special abilities through skills makes him equal to the Rogue in skill point needs.</p><p></p><p>To answer your questions from my point of view, it is slightly more complex than the Vancian system, as it adds one skill roll to the mix, and a sliding scale of success depending on how well you rolled. additionally, the saving throw against a psychic power is a bit weird compared to a simple spell saving throw. Aesthetically, it's very subtle. Less flashy stuff, but pretty flexible. It just lacks a lot I'd associate with Sword & Sorcery magic, like good curses, or the conjuration of demonic creatures.</p><p></p><p>If you could give a few more details about what disturbs you about the 3E magic system, folks might be able to pinpoint a better replacement from the myriad of magic systems that exist for d20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2686893, member: 2268"] I don't think it'd make a good magic system for a Sword & Sorcery campaign, but it makes for a very nice and subtle system to add supernatural powers to any d20 campaign. As the main ingredient, it lacks a little "Oomph" at the high end, in my opinion, but I'd replace the 3E psionic system with it any day. Just change the Psychic to 8 skill points per level instead of 6. Powering all his special abilities through skills makes him equal to the Rogue in skill point needs. To answer your questions from my point of view, it is slightly more complex than the Vancian system, as it adds one skill roll to the mix, and a sliding scale of success depending on how well you rolled. additionally, the saving throw against a psychic power is a bit weird compared to a simple spell saving throw. Aesthetically, it's very subtle. Less flashy stuff, but pretty flexible. It just lacks a lot I'd associate with Sword & Sorcery magic, like good curses, or the conjuration of demonic creatures. If you could give a few more details about what disturbs you about the 3E magic system, folks might be able to pinpoint a better replacement from the myriad of magic systems that exist for d20. :) [/QUOTE]
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