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GR's Psychic's Handbook and d20 Modern Dark*Matter
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<blockquote data-quote="Staffan" data-source="post: 1392057" data-attributes="member: 907"><p>IIRC, in the original Alternity rules, a Talent would have Will/2 psionic power points. Using a power usually cost one point, or two if you didn't have the appropriate specialty skill, or three if you rolled a critical failure. If you didn't have enough power points, you'd use a fatigue point instead (of which you had Con/2, but I think you couldn't use those deliberately, only as the result of e.g. a fumble when you only had one power point left). Talents were also pretty limited in the amount of powers they could use - IIRC, only one broad skill (Telepathy, Clairsentience, Telekinesis or Psychometabolism) and two specialty skills belonging to that broad skill.</p><p></p><p>Since stats ranged from 4 to 14 for normal humans in Alternity, a talent would have no more than 7 power points (I think Dark Matter and/or the Mindwalking book added a way to get more).</p><p></p><p>I don't have the Psychic's Handbook, so I don't know what sort of methods there are in that book that might fit the original setting, but that's how it worked there at least.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1392057, member: 907"] IIRC, in the original Alternity rules, a Talent would have Will/2 psionic power points. Using a power usually cost one point, or two if you didn't have the appropriate specialty skill, or three if you rolled a critical failure. If you didn't have enough power points, you'd use a fatigue point instead (of which you had Con/2, but I think you couldn't use those deliberately, only as the result of e.g. a fumble when you only had one power point left). Talents were also pretty limited in the amount of powers they could use - IIRC, only one broad skill (Telepathy, Clairsentience, Telekinesis or Psychometabolism) and two specialty skills belonging to that broad skill. Since stats ranged from 4 to 14 for normal humans in Alternity, a talent would have no more than 7 power points (I think Dark Matter and/or the Mindwalking book added a way to get more). I don't have the Psychic's Handbook, so I don't know what sort of methods there are in that book that might fit the original setting, but that's how it worked there at least. [/QUOTE]
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