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General Tabletop Discussion
*TTRPGs General
GR's putting out a feats 'n skills Psychic class book
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<blockquote data-quote="Voneth" data-source="post: 1224375" data-attributes="member: 1016"><p>Actually it is such a cool idea that TWO games buried it under their franchise and integrally linked to other game mechanics so as make it that you had to take wholesale. </p><p></p><p>Star Wars had it linked to Vitality Points, which is just a bookkeeping method for subdual damage. However, I wanted more Force skills (and a note I hope the character sheet of the class has room for any different target DC numbers.)</p><p></p><p>The Series Archer books for Spycraft also have a feats and skills psionic set up, but they tie in the higher level powers with their action dice system, so it’s not exactly convertible.</p><p></p><p>And some of the few feats and skills systems I saw on the net were a little low powered for my tastes (most were for Modern day/ X-files stuff).</p><p></p><p>I, too, am interesting in seeing how the book’s options will allow me to tweak the system for my different games.</p></blockquote><p></p>
[QUOTE="Voneth, post: 1224375, member: 1016"] Actually it is such a cool idea that TWO games buried it under their franchise and integrally linked to other game mechanics so as make it that you had to take wholesale. Star Wars had it linked to Vitality Points, which is just a bookkeeping method for subdual damage. However, I wanted more Force skills (and a note I hope the character sheet of the class has room for any different target DC numbers.) The Series Archer books for Spycraft also have a feats and skills psionic set up, but they tie in the higher level powers with their action dice system, so it’s not exactly convertible. And some of the few feats and skills systems I saw on the net were a little low powered for my tastes (most were for Modern day/ X-files stuff). I, too, am interesting in seeing how the book’s options will allow me to tweak the system for my different games. [/QUOTE]
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