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Grugnur died prone in a pile of his own swordthanes!
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<blockquote data-quote="Sadras" data-source="post: 6400109" data-attributes="member: 6688277"><p>[MENTION=42582]pemerton[/MENTION] I like the way you're tying in these old modules with the 4e'verse story. Great job!</p><p></p><p>My experience with epic 4e was minimal (I ran one adventure with a political and intrigue slant in the first level of Hell, 4e combat was never my strong point), while the rest of my experience was with a poor DM at the time unfortunately. May I ask just for comparative reasons and because I do want to run an epic 4e adventure arc someday: </p><p>How long in hours is your average session? And how many combats are you able to get through in that session? </p><p>I have read in some previous posts of yours where you express that you generally use combat to progress the storyline - so do you stick to that rigidly during play or are their skirmishes which deplete character resources? </p><p></p><p>The other way to reflect numerous skirmishes before getting to the BBEG, which is possible, would be to increase the no of skill challengers which function as "fast combat" but how do you fairly adjudicate resource depletion? </p><p></p><p>Unless of course, you narrate "dungeon" progress and skirmishes along the way and fast track to the BBEG making things much simpler. Is that what you do?</p></blockquote><p></p>
[QUOTE="Sadras, post: 6400109, member: 6688277"] [MENTION=42582]pemerton[/MENTION] I like the way you're tying in these old modules with the 4e'verse story. Great job! My experience with epic 4e was minimal (I ran one adventure with a political and intrigue slant in the first level of Hell, 4e combat was never my strong point), while the rest of my experience was with a poor DM at the time unfortunately. May I ask just for comparative reasons and because I do want to run an epic 4e adventure arc someday: How long in hours is your average session? And how many combats are you able to get through in that session? I have read in some previous posts of yours where you express that you generally use combat to progress the storyline - so do you stick to that rigidly during play or are their skirmishes which deplete character resources? The other way to reflect numerous skirmishes before getting to the BBEG, which is possible, would be to increase the no of skill challengers which function as "fast combat" but how do you fairly adjudicate resource depletion? Unless of course, you narrate "dungeon" progress and skirmishes along the way and fast track to the BBEG making things much simpler. Is that what you do? [/QUOTE]
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Grugnur died prone in a pile of his own swordthanes!
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