Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grumble grumble...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 5849479" data-attributes="member: 6669384"><p>Generally, pretty well. Game quality varies, but everyone gets a chance to play and you don't run into DM burnout.</p><p></p><p>Or were you asking about the mechanics of it? I've covered it before, but I'll give you the Reader's Digest version.</p><p></p><p>We start a campaign with a map and some general guidelines. We've used Middle Earth, the real world, maps from Steve Jackson's site, Forgotten Realms, it doesn't matter. We invent/agree upon some major issue or problem as the driving story arc.</p><p></p><p>Each player makes up their character, and the city/state/nation they come from. They're brought together to deal with that major issue or problem, and that's the group's long term goal.</p><p></p><p>Someone starts things rolling by being the first DM. They get to lay a lot of the ground rules. Their adventure takes place in the land their character calls home, and their PC sits it out or operates as a background NPC.</p><p></p><p>When their tale is done, someone else takes over, and the party finds that their mission now leads them to the land that the new DM's character calls home. The old DM's character becomes active and the new DM's character goes inactive. After that's done we find ourselves pursuing leads in yet another part of the game world, and someone else becomes DM, and so it goes.</p><p></p><p>When you're DM, your character is off doing something or other that earns them EXP and treasure to match what they would have gotten with the group, so DMing isn't a character penalty.</p><p></p><p>Some rules issues get worked out in committee, since they involve everyone who has to play and/or DM with the decision.</p><p></p><p>Now, do we ever find all the parts to the broken artifact, track down all the forgotten lore or lift the curse that hangs over the world? Yeah, eventually. That, however, happens at the end of the campaign. Mission accomplished, world saved, heroes retire, etc.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5849479, member: 6669384"] Generally, pretty well. Game quality varies, but everyone gets a chance to play and you don't run into DM burnout. Or were you asking about the mechanics of it? I've covered it before, but I'll give you the Reader's Digest version. We start a campaign with a map and some general guidelines. We've used Middle Earth, the real world, maps from Steve Jackson's site, Forgotten Realms, it doesn't matter. We invent/agree upon some major issue or problem as the driving story arc. Each player makes up their character, and the city/state/nation they come from. They're brought together to deal with that major issue or problem, and that's the group's long term goal. Someone starts things rolling by being the first DM. They get to lay a lot of the ground rules. Their adventure takes place in the land their character calls home, and their PC sits it out or operates as a background NPC. When their tale is done, someone else takes over, and the party finds that their mission now leads them to the land that the new DM's character calls home. The old DM's character becomes active and the new DM's character goes inactive. After that's done we find ourselves pursuing leads in yet another part of the game world, and someone else becomes DM, and so it goes. When you're DM, your character is off doing something or other that earns them EXP and treasure to match what they would have gotten with the group, so DMing isn't a character penalty. Some rules issues get worked out in committee, since they involve everyone who has to play and/or DM with the decision. Now, do we ever find all the parts to the broken artifact, track down all the forgotten lore or lift the curse that hangs over the world? Yeah, eventually. That, however, happens at the end of the campaign. Mission accomplished, world saved, heroes retire, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grumble grumble...
Top