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*Grumble* I'm supposed to be good at DMing!
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<blockquote data-quote="Duncan Haldane" data-source="post: 1414065" data-attributes="member: 514"><p>I think this is definately a good idea, and what I would have tried to do in this situation. It does, however, depend somewhat upon your players.</p><p></p><p>For instance, if you have a player who loves to play arcanists, and doesn't know anything about grapples, trips, etc, then s/he is going to be out of place both in a magic-dead area and being asked to run a warrior. </p><p></p><p>If, OTOH, your players enjoy different classes, and different characters, getting them to play the warriors would work well.</p><p></p><p>There is another way to look at it too - in any fight going on between two NPCs, you could always ask a player to play one of the monsters fighting - that way they can indulge their nasty streak, and try as hard as possible to damage the "good guys" without taking any flak for it. And it can be refreshing too - it's hard for a DM to represent different characters by their actions in combat if s/he has to worry about what 15 different critters will do. But hand out three to each PC, and suddenly you have a vibrant game, with grapples, trips, AOOs, all sorts of things happening - ideas which you, as DM, may not have considered.</p><p></p><p>My players are pretty good. Three of the five are very rules savvy, and the other two are reasonable. Often they will pick me up on rules, and say things like 'he should do .... rather than ...., because of the bonuses' . It helps keep me on my toes, and I reward them for being open about situations - they even point out things that are to their detriment. It's good to work with a reasonable group.</p><p></p><p>Duncan</p></blockquote><p></p>
[QUOTE="Duncan Haldane, post: 1414065, member: 514"] I think this is definately a good idea, and what I would have tried to do in this situation. It does, however, depend somewhat upon your players. For instance, if you have a player who loves to play arcanists, and doesn't know anything about grapples, trips, etc, then s/he is going to be out of place both in a magic-dead area and being asked to run a warrior. If, OTOH, your players enjoy different classes, and different characters, getting them to play the warriors would work well. There is another way to look at it too - in any fight going on between two NPCs, you could always ask a player to play one of the monsters fighting - that way they can indulge their nasty streak, and try as hard as possible to damage the "good guys" without taking any flak for it. And it can be refreshing too - it's hard for a DM to represent different characters by their actions in combat if s/he has to worry about what 15 different critters will do. But hand out three to each PC, and suddenly you have a vibrant game, with grapples, trips, AOOs, all sorts of things happening - ideas which you, as DM, may not have considered. My players are pretty good. Three of the five are very rules savvy, and the other two are reasonable. Often they will pick me up on rules, and say things like 'he should do .... rather than ...., because of the bonuses' . It helps keep me on my toes, and I reward them for being open about situations - they even point out things that are to their detriment. It's good to work with a reasonable group. Duncan [/QUOTE]
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