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*Grumble* I'm supposed to be good at DMing!
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<blockquote data-quote="Greatwyrm" data-source="post: 1414125" data-attributes="member: 479"><p>Having spent plenty of time on both sides of a DM screen, I'd chalk this one up to your players dropping the ball, not you. Before anyone goes jumping to conclusions, hear me out.</p><p></p><p>First, the players knew they were going to Hell. A place with lots and lots of unfriendly beings. They should have expected a long, nasty fight.</p><p></p><p>Second, the players were planning on rescuing a group of people already in Hell, who couldn't get out on their own. They should have expected this to be difficult, at the least.</p><p></p><p>Third, you set up a really cool encounter. I can see the whole thing in my head. Heroes and allies at the top of the pyramid, Hell's blazing sky behind them, and a fountain of divine power erupting all around them. All while a steady stream of demons claws their way to the top.</p><p></p><p>Now, it sounds like the players handled #1 and #2 pretty well. When confronted by #3, they chose poorly. Why? This wasn't a fighting encounter--it was a trap. You may not have planned it that way but that's what it was. They were stuck in a confined area and steadily taking damage until they could find a way out. The paint job may have been a fight, but under the hood, it's a trap.</p><p></p><p>Not having all the details, it sounds like your players chose to slug it out in the trap, instead of focusing on a faster way to get out of it. Maybe you could have dropped some hints as to how you really exepected them to make a quicker escape, but it was ultimately their decision.</p><p></p><p>Anyway, as long as they all come back next week, they must have forgiven you for anything you think you did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 1414125, member: 479"] Having spent plenty of time on both sides of a DM screen, I'd chalk this one up to your players dropping the ball, not you. Before anyone goes jumping to conclusions, hear me out. First, the players knew they were going to Hell. A place with lots and lots of unfriendly beings. They should have expected a long, nasty fight. Second, the players were planning on rescuing a group of people already in Hell, who couldn't get out on their own. They should have expected this to be difficult, at the least. Third, you set up a really cool encounter. I can see the whole thing in my head. Heroes and allies at the top of the pyramid, Hell's blazing sky behind them, and a fountain of divine power erupting all around them. All while a steady stream of demons claws their way to the top. Now, it sounds like the players handled #1 and #2 pretty well. When confronted by #3, they chose poorly. Why? This wasn't a fighting encounter--it was a trap. You may not have planned it that way but that's what it was. They were stuck in a confined area and steadily taking damage until they could find a way out. The paint job may have been a fight, but under the hood, it's a trap. Not having all the details, it sounds like your players chose to slug it out in the trap, instead of focusing on a faster way to get out of it. Maybe you could have dropped some hints as to how you really exepected them to make a quicker escape, but it was ultimately their decision. Anyway, as long as they all come back next week, they must have forgiven you for anything you think you did. :) [/QUOTE]
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