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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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<blockquote data-quote="BLACKDIRGE" data-source="post: 599472" data-attributes="member: 1953"><p><strong>Grummok (age 32):</strong> Male Gargoyle Rog 4/Asn1; CR 9; Medium Magical Beast; HD 4d10+5d6+54; hp 100; Init +4; Spd 45 ft., fly 75 ft. (good); AC 23 (+4 Dex, +4 natural, +4 studded leather armor, +1 ring); Atk +13 melee (1d4+4, 2 claws), +9 melee (1d6+1, bite), +9 melee (1d6+1 gore); SA sneak attack +3d6, death attack, poison use; SQ darkvision 60 ft., uncanny dodge (Dex to AC), DR 15/+1, freeze, evasion; AL NE; SV Fort +12, Ref +14, Will +4; Str 14, Dex 18, Con 22, Int 14, Wis 12, Cha 12.</p><p> <em>Skills (72 pts):</em> Bluff +6, Craft (poison making) +6, Disguise +10, Escape Artist +9, Hide +26, Intimidate +5, Listen +10, Move Silently +21, Open Lock +9, Spot +10.</p><p> <em>Feats:</em> Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote) </p><p> <em>Languages:</em> Undercommon, Terran, Drow</p><p> <em>Possessions:</em> ring of protection +1, +1 shadowed studded leather armor, boots of elvenkind, wire garrote, ring of magic fang +2</p><p> <em>Assassin Spells Prepared:</em> (1; save DC 12 + spell level): 1st -- change self.</p><p></p><p><strong>Freeze (Ex):</strong> Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive.</p><p></p><p><strong>Evasion (Ex):</strong> If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw.</p><p></p><p><strong>Death Attack:</strong> If Grummok studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Grummok's choice). A victim who fails his or her Fortitude saving throw (DC 13) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.</p><p>Poison Use: Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.</p><p></p><p><strong>Poison Use:</strong> Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.</p><p></p><p>Jen Kedar Everhate was not surprised in the least when a slightly bedraggled Grummok showed up in the Ghetto of Artisans and presented himself at the assassin’s guildhall. The gargoyle clutched a large burlap sack that was stained with crimson and dripping, this he unceremoniously dumped at the feet of the guild master. The sack contained the severed head of Bremok, Grummok’s brother, and was the proof Jen Kedar required that Grummok had the ambition as well as the disposition to succeed as an assassin. After a short tour of the guildhall Grummok was assigned quarters and told that he would meet his mentor who would supervise the gargoyle’s training for the next seven years, on the morrow. </p><p></p><p>Grummok’s mentor turned out to be a surly veteran by the name of Shebon Mot, haughty and arrogant in the extreme the drow assassin was less than pleased that his new apprentice was not drow and in his estimation little more than a savage beast. Shebon Mot explained to Grummok that his training would be long and grueling and in addition his new mentor made it very plain that he had serious doubts that the gargoyle had the fortitude or the intellect to succeed. Grummok bore the drow assassin’s disdain for him stoically, he would learn from this fool, and then when he had no more use for him, he would show Shebon up close and personal just what an attentive student he had been.</p><p></p><p>The first year of Grummok’s training was everything his mentor had said it would be. Grummok spent long hours studying killing techniques and poison brewing as well as honing his physical skills in stealth and combat forms. Shebon drove him relentlessly pushing him harder than any of the other apprentices, but it only drove Grummok to try that much harder if only to prove to Shebon that his less than favorable assessment of his pupil was dead wrong. Jen Kedar Everhate checked in often on Grummok to monitor his progress; the guild master seemed pleased, even if Shebon Mot’s weekly reports expressed only disappointment in the fledgling gargoyle assassin. </p><p></p><p>Grummok began his training alongside four other apprentices all hoping to make their mark in the vile trade of assassination. Grummok insured that two of these apprentices did not survive the first year; one he strangled quietly in his sleep, the other he picked a fight with at an inn and then proceeded to tear him to pieces. Grummok did not go to great length to hide his amateur assassinations for this type of activity was quietly encouraged within the guild. Those who were unable to fend off their colleague’s murderous machinations were deemed unworthy to hold the title of assassin in the first place. </p><p></p><p>With the first year behind him, Grummok’s training became more hands on; he was allowed to accompany Shebon Mot on assignment. The kill was still Shebon’s to make, but Grummok aided in reconnaissance and preparation. Grummok spent seven years as Shebon’s apprentice learning what he could from the drow assassin and appearing to be an eager and attentive student. Shebon never paid his apprentice the respect the gargoyle rightly deserved and Grummok’s resentment of the drow assassin grew over the years. Grummok vowed that before he graduated to the rank of assassin there would be a reckoning between he and his teacher, a reckoning that one of them would not survive.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 599472, member: 1953"] [B]Grummok (age 32):[/B] Male Gargoyle Rog 4/Asn1; CR 9; Medium Magical Beast; HD 4d10+5d6+54; hp 100; Init +4; Spd 45 ft., fly 75 ft. (good); AC 23 (+4 Dex, +4 natural, +4 studded leather armor, +1 ring); Atk +13 melee (1d4+4, 2 claws), +9 melee (1d6+1, bite), +9 melee (1d6+1 gore); SA sneak attack +3d6, death attack, poison use; SQ darkvision 60 ft., uncanny dodge (Dex to AC), DR 15/+1, freeze, evasion; AL NE; SV Fort +12, Ref +14, Will +4; Str 14, Dex 18, Con 22, Int 14, Wis 12, Cha 12. [I]Skills (72 pts):[/I] Bluff +6, Craft (poison making) +6, Disguise +10, Escape Artist +9, Hide +26, Intimidate +5, Listen +10, Move Silently +21, Open Lock +9, Spot +10. [I]Feats:[/I] Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote) [I]Languages:[/I] Undercommon, Terran, Drow [I]Possessions:[/I] ring of protection +1, +1 shadowed studded leather armor, boots of elvenkind, wire garrote, ring of magic fang +2 [I]Assassin Spells Prepared:[/I] (1; save DC 12 + spell level): 1st -- change self. [B]Freeze (Ex):[/B] Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive. [B]Evasion (Ex):[/B] If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw. [B]Death Attack:[/B] If Grummok studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Grummok's choice). A victim who fails his or her Fortitude saving throw (DC 13) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds. Poison Use: Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade. [B]Poison Use:[/B] Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade. Jen Kedar Everhate was not surprised in the least when a slightly bedraggled Grummok showed up in the Ghetto of Artisans and presented himself at the assassin’s guildhall. The gargoyle clutched a large burlap sack that was stained with crimson and dripping, this he unceremoniously dumped at the feet of the guild master. The sack contained the severed head of Bremok, Grummok’s brother, and was the proof Jen Kedar required that Grummok had the ambition as well as the disposition to succeed as an assassin. After a short tour of the guildhall Grummok was assigned quarters and told that he would meet his mentor who would supervise the gargoyle’s training for the next seven years, on the morrow. Grummok’s mentor turned out to be a surly veteran by the name of Shebon Mot, haughty and arrogant in the extreme the drow assassin was less than pleased that his new apprentice was not drow and in his estimation little more than a savage beast. Shebon Mot explained to Grummok that his training would be long and grueling and in addition his new mentor made it very plain that he had serious doubts that the gargoyle had the fortitude or the intellect to succeed. Grummok bore the drow assassin’s disdain for him stoically, he would learn from this fool, and then when he had no more use for him, he would show Shebon up close and personal just what an attentive student he had been. The first year of Grummok’s training was everything his mentor had said it would be. Grummok spent long hours studying killing techniques and poison brewing as well as honing his physical skills in stealth and combat forms. Shebon drove him relentlessly pushing him harder than any of the other apprentices, but it only drove Grummok to try that much harder if only to prove to Shebon that his less than favorable assessment of his pupil was dead wrong. Jen Kedar Everhate checked in often on Grummok to monitor his progress; the guild master seemed pleased, even if Shebon Mot’s weekly reports expressed only disappointment in the fledgling gargoyle assassin. Grummok began his training alongside four other apprentices all hoping to make their mark in the vile trade of assassination. Grummok insured that two of these apprentices did not survive the first year; one he strangled quietly in his sleep, the other he picked a fight with at an inn and then proceeded to tear him to pieces. Grummok did not go to great length to hide his amateur assassinations for this type of activity was quietly encouraged within the guild. Those who were unable to fend off their colleague’s murderous machinations were deemed unworthy to hold the title of assassin in the first place. With the first year behind him, Grummok’s training became more hands on; he was allowed to accompany Shebon Mot on assignment. The kill was still Shebon’s to make, but Grummok aided in reconnaissance and preparation. Grummok spent seven years as Shebon’s apprentice learning what he could from the drow assassin and appearing to be an eager and attentive student. Shebon never paid his apprentice the respect the gargoyle rightly deserved and Grummok’s resentment of the drow assassin grew over the years. Grummok vowed that before he graduated to the rank of assassin there would be a reckoning between he and his teacher, a reckoning that one of them would not survive. [/QUOTE]
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