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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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<blockquote data-quote="BLACKDIRGE" data-source="post: 613879" data-attributes="member: 1953"><p>Here are the stats and a brief history of Shebon Mot, Grummok's former mentor. </p><p></p><p>***************************************************</p><p></p><p><strong>Shebon Mot:</strong> Male Drow Rogue 5/Assassin3/Disciple of Baalzebul 3; CR 12; Medium Humanoid; HD 11d6+11; hp 58; Init +4; Spd 30 ft.; AC 23 (+5 Dex, +6 chain shirt, +2 ring); Atk +13/+8 melee (1d4+3/19-20 x2, +3 fleshgrinding dagger) and +12 melee (1d4+2/19-20 x2, +2 dagger); SA sneak attack +6d6, death attack, poison use, suggestion; SQ Drow traits, darkvision 60 ft., uncanny dodge (Dex to AC, can’t be flanked), tongue of the devil, evasion, SR 22; AL NE; SV Fort +6, Ref +17, Will +8; Str 13, Dex 20, Con 12, Int 16, Wis 12, Cha 14.</p><p> <em>Skills (136 pts):</em> Bluff +17, Craft (poison making) +13, Diplomacy +12, Disguise +12, Escape Artist +15, Gather Information +12, Hide +15, Intimidate +10, Knowledge (religion) +9, Listen +13, Move Silently +15, Open Lock +15, Spot +15 Tumble +15</p><p> <em>Feats:</em> Disciple of Darkness (Baalzebul), Two Weapon Fighting, Ambidexterity, Weapon Finesse (dagger)</p><p> <em>Languages:</em> Undercommon, Infernal, Drow, Abyssal, Ignan</p><p> <em>Possessions:</em> +3 fleshgrinding dagger, +2 dagger, Mithral chain shirt +2, gloves of dexterity +2, boots of speed, ring of protection +2, cloak of resistance +2</p><p> <em>Assassin Spells Prepared:</em> (2/1; save DC 13 + spell level): 1st -- change self, angry ache. 2nd – alter self</p><p></p><p><strong>Drow Traits:</strong> Shebon Mot is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against Enchantment spells or effects and a +2 racial bonus on Will saves against spells or spell-like abilities. He also has darkvision (120-foot range) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it, but she also has light blindness (blinded for 1 round by abrupt exposure to bright light, -1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light). Shebon Mot also has a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).</p><p></p><p><strong>Evasion (Ex):</strong> If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Shebon Mot takes no damage with a successful saving throw.</p><p></p><p><strong>Death Attack:</strong> If Shebon Mot studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Shebon Mot's choice). A victim who fails his or her Fortitude saving throw (DC 16) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.</p><p>Poison Use: Shebon Mot is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.</p><p></p><p><strong>Tongue of the Devil (Ex):</strong> Shebon Mot can speak with eloquence and believability even when telling boldfaced lies, by using his cunning as well as his charm. When making Bluff checks, Shebon Mot adds his Intelligence modifier as well as his Charisma modifier to determine his check results.</p><p></p><p><strong><em>Suggestion (Sp):</em></strong> Once per day Shebon Mot can produce an effect identical to that of a suggestion spell. The DC to resist Shebon Mot’s entreaties is 14.</p><p></p><p>Shebon Mot, once known as Shebon Tormtor, is another noble cast off eking out a living in the chaos of Erelhei-Cinlu. The young drow had a talent for telling grandiose lies that were somehow believable and this skill kept him alive when he was exiled from house Tormtor. The Circumstances of Shebon’s exile are unknown but his crime was grave enough that his entire house refuses to speak of it. </p><p></p><p>Shebon survived the lean year after his exile through thievery; he was a gifted cutpurse and cat burglar with a sadistic streak that often cost the victims of his predations much more than their purses. A failed robbery attempt catapulted Shebon from thief to assassin when he tried to lift the purse of a drow noble in the Ghetto of Artisan’s. Jen Kedar Everhate was impressed with Shebon’s boldness and instead of simply killing the rash young cutpurse he offered him a chance for wealth and power. Shebon, who had few other prospects, gladly accepted Jen Kedar’s offer and began his career as an assassin.</p><p></p><p>Shebon served Jen Kedar faithfully for years, fulfilling contracts with alacrity and complete professionalism. The young drow assassin became wealthy and soon his prestige in the guild was shadowed only by Jen Kedar himself. Shebon had always been a graceful liar and an expert conman, and few could match his eloquence, because of this he was often able to lure a mark into a vulnerable sense of security with his flattering speech and charming grace. Shebon enjoyed killing to a degree that went far beyond his peers and his sadistic nature ensured a slow and painful death to his victims. Jen Kedar paid no mind to Shebon’s penchant for bloodletting for he had always remained careful and professional, but that would soon change. </p><p></p><p>Shebon’s sadistic nature was symptomatic of a dark secret he had carried for years. Shebon was a devout follower of the arch-devil Baalzebul the Prince of Lies. As a young assassin his sadistic debauchery had caught the attention of a small group of cultists that had been operating in Erelhei-Cinlu for decades. The cultists knew that Shebon’s influence in the assassin’s guild could be invaluable, for the cult had many enemies in a city the prohibited worship of their infernal lord. The cult discreetly contacted Shebon and offered him the patronage of their unholy master, provided he could prove his devotion. Shebon, intrigued by the mystery and decadence of the cult hungered for the power promised by its members and pledged his devotion to Baalzebul. </p><p></p><p>After decades as one of the cities top assassins, Shebon became arrogant and careless and this eventually led to his destruction. Jen Kedar had learned of Shebon’s infernal patron and fearing the vengeance of the clerics of Lolth and the problems they could cause for the guild, ordered his death. Shebon met his fate at the hands of his former apprentice, the gargoyle Grummok. The sadistic assassin’s death was not an easy one, Shebon suffered under Grummok’s ministrations for hours before he finally surrendered his soul to the void. With Shebon’s demise his slayer, Grummok, stepped into his vacant position and began to grow in power just as Shebon did. Grummok, however, may have his hands full in the future for Shebon’s allies in the cult of Baalezabul will certainly not let his slayer go unpunished.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 613879, member: 1953"] Here are the stats and a brief history of Shebon Mot, Grummok's former mentor. *************************************************** [B]Shebon Mot:[/B] Male Drow Rogue 5/Assassin3/Disciple of Baalzebul 3; CR 12; Medium Humanoid; HD 11d6+11; hp 58; Init +4; Spd 30 ft.; AC 23 (+5 Dex, +6 chain shirt, +2 ring); Atk +13/+8 melee (1d4+3/19-20 x2, +3 fleshgrinding dagger) and +12 melee (1d4+2/19-20 x2, +2 dagger); SA sneak attack +6d6, death attack, poison use, suggestion; SQ Drow traits, darkvision 60 ft., uncanny dodge (Dex to AC, can’t be flanked), tongue of the devil, evasion, SR 22; AL NE; SV Fort +6, Ref +17, Will +8; Str 13, Dex 20, Con 12, Int 16, Wis 12, Cha 14. [I]Skills (136 pts):[/I] Bluff +17, Craft (poison making) +13, Diplomacy +12, Disguise +12, Escape Artist +15, Gather Information +12, Hide +15, Intimidate +10, Knowledge (religion) +9, Listen +13, Move Silently +15, Open Lock +15, Spot +15 Tumble +15 [I]Feats:[/I] Disciple of Darkness (Baalzebul), Two Weapon Fighting, Ambidexterity, Weapon Finesse (dagger) [I]Languages:[/I] Undercommon, Infernal, Drow, Abyssal, Ignan [I]Possessions:[/I] +3 fleshgrinding dagger, +2 dagger, Mithral chain shirt +2, gloves of dexterity +2, boots of speed, ring of protection +2, cloak of resistance +2 [I]Assassin Spells Prepared:[/I] (2/1; save DC 13 + spell level): 1st -- change self, angry ache. 2nd – alter self [B]Drow Traits:[/B] Shebon Mot is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against Enchantment spells or effects and a +2 racial bonus on Will saves against spells or spell-like abilities. He also has darkvision (120-foot range) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it, but she also has light blindness (blinded for 1 round by abrupt exposure to bright light, -1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light). Shebon Mot also has a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above). [B]Evasion (Ex):[/B] If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Shebon Mot takes no damage with a successful saving throw. [B]Death Attack:[/B] If Shebon Mot studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Shebon Mot's choice). A victim who fails his or her Fortitude saving throw (DC 16) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds. Poison Use: Shebon Mot is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade. [B]Tongue of the Devil (Ex):[/B] Shebon Mot can speak with eloquence and believability even when telling boldfaced lies, by using his cunning as well as his charm. When making Bluff checks, Shebon Mot adds his Intelligence modifier as well as his Charisma modifier to determine his check results. [B][I]Suggestion (Sp):[/I][/B] Once per day Shebon Mot can produce an effect identical to that of a suggestion spell. The DC to resist Shebon Mot’s entreaties is 14. Shebon Mot, once known as Shebon Tormtor, is another noble cast off eking out a living in the chaos of Erelhei-Cinlu. The young drow had a talent for telling grandiose lies that were somehow believable and this skill kept him alive when he was exiled from house Tormtor. The Circumstances of Shebon’s exile are unknown but his crime was grave enough that his entire house refuses to speak of it. Shebon survived the lean year after his exile through thievery; he was a gifted cutpurse and cat burglar with a sadistic streak that often cost the victims of his predations much more than their purses. A failed robbery attempt catapulted Shebon from thief to assassin when he tried to lift the purse of a drow noble in the Ghetto of Artisan’s. Jen Kedar Everhate was impressed with Shebon’s boldness and instead of simply killing the rash young cutpurse he offered him a chance for wealth and power. Shebon, who had few other prospects, gladly accepted Jen Kedar’s offer and began his career as an assassin. Shebon served Jen Kedar faithfully for years, fulfilling contracts with alacrity and complete professionalism. The young drow assassin became wealthy and soon his prestige in the guild was shadowed only by Jen Kedar himself. Shebon had always been a graceful liar and an expert conman, and few could match his eloquence, because of this he was often able to lure a mark into a vulnerable sense of security with his flattering speech and charming grace. Shebon enjoyed killing to a degree that went far beyond his peers and his sadistic nature ensured a slow and painful death to his victims. Jen Kedar paid no mind to Shebon’s penchant for bloodletting for he had always remained careful and professional, but that would soon change. Shebon’s sadistic nature was symptomatic of a dark secret he had carried for years. Shebon was a devout follower of the arch-devil Baalzebul the Prince of Lies. As a young assassin his sadistic debauchery had caught the attention of a small group of cultists that had been operating in Erelhei-Cinlu for decades. The cultists knew that Shebon’s influence in the assassin’s guild could be invaluable, for the cult had many enemies in a city the prohibited worship of their infernal lord. The cult discreetly contacted Shebon and offered him the patronage of their unholy master, provided he could prove his devotion. Shebon, intrigued by the mystery and decadence of the cult hungered for the power promised by its members and pledged his devotion to Baalzebul. After decades as one of the cities top assassins, Shebon became arrogant and careless and this eventually led to his destruction. Jen Kedar had learned of Shebon’s infernal patron and fearing the vengeance of the clerics of Lolth and the problems they could cause for the guild, ordered his death. Shebon met his fate at the hands of his former apprentice, the gargoyle Grummok. The sadistic assassin’s death was not an easy one, Shebon suffered under Grummok’s ministrations for hours before he finally surrendered his soul to the void. With Shebon’s demise his slayer, Grummok, stepped into his vacant position and began to grow in power just as Shebon did. Grummok, however, may have his hands full in the future for Shebon’s allies in the cult of Baalezabul will certainly not let his slayer go unpunished. [/QUOTE]
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