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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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<blockquote data-quote="BLACKDIRGE" data-source="post: 690888" data-attributes="member: 1953"><p>Looks like this one is going to be a long one. So I have split it into two for ease of reading. Here is the first part.</p><p></p><p>**************************************************</p><p></p><p><strong>Grummok (age 80):</strong> Male Gargoyle Rog 4/Asn7; CR 15; Medium Magical Beast; HD 4d10+11d6+84; hp 155; Init +11; Spd 45 ft., fly 75 ft. (perfect); AC 28 (+6 Dex, +4 natural, +6 studded leather armor, +2 ring); Atk +21 melee (1d6+6/19-20 x2, 2 claws), +17 melee (1d6+2, bite), +17 melee (1d6+2 gore) or +20/+15/+10 melee (1d4+8/19-20 x2, +4 distance fleshgrinding dagger); SA sneak attack +6d6, death attack, poison use; SQ darkvision 60 ft., uncanny dodge (Dex to AC, can’t be flanked, +1 vs. traps), +3 saves vs. poison, DR 15/+1, freeze, evasion; AL NE; SV Fort +15, Ref +17, Will +7; Str 18, Dex 24, Con 22, Int 17, Wis 12, Cha 12.</p><p> </p><p> <em>Skills (111 pts):</em> Bluff +6, Craft (poison making) +10, Disguise +10, Escape Artist +13, Gather Information +10, Hide +30, Intimidate +6, Listen +10, Move Silently +25, Open Lock +13, Search +10, Sense Motive +10, Spot +10, Tumble +15.</p><p> <em>Feats:</em> Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote), Improved Initiative, Improved Critical (claws), Two Weapon Fighting </p><p> <em>Languages:</em> Undercommon, Terran, Drow</p><p> <em>Possessions:</em> +3 shadowed studded leather armor, boots of elvenkind, wire garrote, ring of advanced magic fang +2, belt of giant strength +4, +4 distance fleshgrinding dagger, +2 dagger, ring of protection +2, head band of intellect +2, gloves of dexterity +6, ring of minor elemental protection (fire), amulet of the zephyr, </p><p> <em>Assassin Spells Prepared:</em> (3/2/2; save DC 13 + spell level): 1st -- change self, angry ache, obscuring mist. 2nd – alter self, darkness. 3rd – invisibility, sadism</p><p></p><p><strong>Freeze (Ex):</strong> Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive.</p><p></p><p><strong>Evasion (Ex):</strong> If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw.</p><p></p><p><strong>Death Attack:</strong> If Grummok studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Grummok's choice). A victim who fails his or her Fortitude saving throw (DC 20) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.</p><p></p><p><strong>Poison Use:</strong> Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.</p><p></p><p><u><strong>The Blackguard's Vengeance Part I</strong></u></p><p></p><p>Hek has become a full-fledged assassin, gaining the rank of journeyman in record time. The human continues to work with his former mentor Grummok and the two have completed many daring and prestigious contracts. A rare bond exists between the human and the gargoyle, a loyalty that borders on true friendship but is held at bay by both assassins’ unwillingness to trust anyone completely. Still, Grummok trusts Hek more than anyone in the entire city and the two assassins enjoy the company of one another in a guarded and perfunctory fashion.</p><p></p><p>Grummok himself has become somewhat of a celebrity in Erelhei-Cinlu, for next to Jen Kedar the gargoyle is the single most dangerous assassin in the city. Grummok is often sought by the wealthy and prestigious members of Erelhei-Cinlu to eliminate enemies and rivals and the gargoyle happily obliges all who are able to afford his astronomical fee. To say that Grummok is wealthy would be an understatement of vast proportions; Grummok is without a doubt one of the wealthiest members of Erelhei-Cinlu’s elite hierarchy. The fabulous largess the gargoyle has accumulated is spent mostly on upgrading his equipment and bribing the clergy of Lolth so that the vindictive devotees of the spider queen will let him operate unmolested. </p><p></p><p>The unmistakable success that Grummok has enjoyed over the past twenty years is not without its pitfalls. The gargoyle has accumulated quite a list of enemies and rivals that would enjoy nothing more than seeing the mighty assassin tumbled from his lofty perch. What’s more, rumblings within his own guild have alerted Grummok to the possibility that Jen Kedar Everhate, the guild master of assassins himself, has come to resent Grummok’s growing power and prosperity. But despite any possible diversity Grummok goes about his lethal business unchallenged and woe to any who think to catch the gargoyle of his guard. </p><p></p><p>Of all those that hate and loathe Grummok there is one whose lust for vengeance burns brighter than any. Thagmot, the brutal bugbear mercenary who assisted Grummok so many years ago in his assassination of the famed weapon master Azakai Tormtor, has never forgotten his ill treatment at the hands of the gargoyle assassin. Used as a simple diversion and then abandoned to his fate, the bugbear bares a hatred for Grummok that has burned ever brighter these past eighteen years. Thagmot has gained much power in the last two decades due in large part to his discovery and devotion to the black cult of Therizdun. The bugbear has given his soul to the mad god of emptiness and despair and is now a bastion of unholy power. Grummok has long forgotten Thagmot believing him slain in the riot that had ensued after Azakai Tormtor’s demise. The gargoyle has spared not a moments concern on the rare event that the bugbear had survived, a mistake that nearly saw the cautious and deadly assassin plying his trade in hell.</p><p></p><p>Grummok does not usually fraternize with anyone outside his guild, finding most of the denizens of Erelhei-Cinlu beneath his recognition but on the rare occasions that the gargoyle feels sociable he will spend a few hours at a lavishly appointed tavern in the Ghetto of Foreigners called The Lady Eight. The Lady Eight is renowned for its gambling tables and the staggering variety of ales, wines and liquors that it serves. Grummok has become rather fond of a vintage served at the Lady Eight brewed from the blood of fey and on the rare occasions that he visits the tavern he enjoys a glass or two, while listening to the skilled minstrels that the Lady Eight always keeps on hand. </p><p></p><p>On the night Thagmot made his bid for vengeance Grummok had made one of his rare visits to the Lady Eight. The gargoyle was accompanied by Hek as the two planned to discuss a bit of side business they had going away from the prying eyes and ears of the guild. The two assassins chose a table in the back of the bar, nestled in a corner so that they could watch the door and have their backs to a wall. Grummok was on his third glass of blood wine and deep into his conversation with Hek when the maelstrom struck. </p><p></p><p>The first sign of danger came in the form of a sudden feeling of unease that crept over both assassins, they shared a momentary glance of alarm and then trusting the instincts they had honed over years of conflict and training, leapt from their seats and drew their weapons. Seconds later the main door to the Lady Eight, a solid iron braced affair, was struck by a tremendous weight from the opposite side and was knocked from its hinges with a tremendous crash. The stunned patrons of the Lady Eight sat transfixed as eight feet of towering malevolence stepped through the shattered portal and into the tavern.</p><p></p><p>The very air around the newcomer seemed to shrink back in horror and a palpable sense of utter blasphemy choked the shadowy interior of the tavern. The intruder was clad head to toe in glistening black plate, a bizarre black spiral motif worked onto every visible surface. An open faced helm crowned with two backwards curving horns adorned the intruders head and the bestial glare of its bugbear owner moved over the stunned crown of tavern patrons with a withering maliciousness. In his right mailed fist the bugbear gripped a weapon born of emptiness and terror; a halberd of dark steel wreathed in a shroud of crackling black flame. A low keening emanated from the weapon as if the tortured souls of its many victims had somehow left the imprint of their dying screams trapped within the steel.</p><p></p><p>All the patrons of the Lady Eight were familiar with evil in fact many reveled in it, including Grummok. But this, this was more than petty thievery or murder, this was the culmination of a soul given freely to the grasping emptiness of eternal damnation, this was evil in its purest most lethal form.</p><p> </p><p>Grummok recognized the bugbear at once, although the recognition itself came as somewhat of a shock. When Grummok had last seen Thagmot he was little more than a petty thug, good for little more than a diversion or hired muscle. But the bugbear that confronted Grummok now seemed to pulse with unholy power and for one of the few times in his long life, Grummok was truly afraid. </p><p></p><p>Thagmot spotted Grummok almost instantly and he pointed his halberd at the gargoyle, “You!” he boomed his eyes blazing with hatred and fury. His quarry in his sights the massive bugbear took up his halberd in a two handed grip and began a methodical advance towards the two assassins. Grummok and Hek dropped low in a fighting crouch holding their daggers close to their bodies and awaited the iron clad behemoth and his terrible weapon.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 690888, member: 1953"] Looks like this one is going to be a long one. So I have split it into two for ease of reading. Here is the first part. ************************************************** [B]Grummok (age 80):[/B] Male Gargoyle Rog 4/Asn7; CR 15; Medium Magical Beast; HD 4d10+11d6+84; hp 155; Init +11; Spd 45 ft., fly 75 ft. (perfect); AC 28 (+6 Dex, +4 natural, +6 studded leather armor, +2 ring); Atk +21 melee (1d6+6/19-20 x2, 2 claws), +17 melee (1d6+2, bite), +17 melee (1d6+2 gore) or +20/+15/+10 melee (1d4+8/19-20 x2, +4 distance fleshgrinding dagger); SA sneak attack +6d6, death attack, poison use; SQ darkvision 60 ft., uncanny dodge (Dex to AC, can’t be flanked, +1 vs. traps), +3 saves vs. poison, DR 15/+1, freeze, evasion; AL NE; SV Fort +15, Ref +17, Will +7; Str 18, Dex 24, Con 22, Int 17, Wis 12, Cha 12. [I]Skills (111 pts):[/I] Bluff +6, Craft (poison making) +10, Disguise +10, Escape Artist +13, Gather Information +10, Hide +30, Intimidate +6, Listen +10, Move Silently +25, Open Lock +13, Search +10, Sense Motive +10, Spot +10, Tumble +15. [I]Feats:[/I] Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote), Improved Initiative, Improved Critical (claws), Two Weapon Fighting [I]Languages:[/I] Undercommon, Terran, Drow [I]Possessions:[/I] +3 shadowed studded leather armor, boots of elvenkind, wire garrote, ring of advanced magic fang +2, belt of giant strength +4, +4 distance fleshgrinding dagger, +2 dagger, ring of protection +2, head band of intellect +2, gloves of dexterity +6, ring of minor elemental protection (fire), amulet of the zephyr, [I]Assassin Spells Prepared:[/I] (3/2/2; save DC 13 + spell level): 1st -- change self, angry ache, obscuring mist. 2nd – alter self, darkness. 3rd – invisibility, sadism [B]Freeze (Ex):[/B] Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive. [B]Evasion (Ex):[/B] If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw. [B]Death Attack:[/B] If Grummok studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Grummok's choice). A victim who fails his or her Fortitude saving throw (DC 20) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds. [B]Poison Use:[/B] Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade. [u][b]The Blackguard's Vengeance Part I[/b][/u] Hek has become a full-fledged assassin, gaining the rank of journeyman in record time. The human continues to work with his former mentor Grummok and the two have completed many daring and prestigious contracts. A rare bond exists between the human and the gargoyle, a loyalty that borders on true friendship but is held at bay by both assassins’ unwillingness to trust anyone completely. Still, Grummok trusts Hek more than anyone in the entire city and the two assassins enjoy the company of one another in a guarded and perfunctory fashion. Grummok himself has become somewhat of a celebrity in Erelhei-Cinlu, for next to Jen Kedar the gargoyle is the single most dangerous assassin in the city. Grummok is often sought by the wealthy and prestigious members of Erelhei-Cinlu to eliminate enemies and rivals and the gargoyle happily obliges all who are able to afford his astronomical fee. To say that Grummok is wealthy would be an understatement of vast proportions; Grummok is without a doubt one of the wealthiest members of Erelhei-Cinlu’s elite hierarchy. The fabulous largess the gargoyle has accumulated is spent mostly on upgrading his equipment and bribing the clergy of Lolth so that the vindictive devotees of the spider queen will let him operate unmolested. The unmistakable success that Grummok has enjoyed over the past twenty years is not without its pitfalls. The gargoyle has accumulated quite a list of enemies and rivals that would enjoy nothing more than seeing the mighty assassin tumbled from his lofty perch. What’s more, rumblings within his own guild have alerted Grummok to the possibility that Jen Kedar Everhate, the guild master of assassins himself, has come to resent Grummok’s growing power and prosperity. But despite any possible diversity Grummok goes about his lethal business unchallenged and woe to any who think to catch the gargoyle of his guard. Of all those that hate and loathe Grummok there is one whose lust for vengeance burns brighter than any. Thagmot, the brutal bugbear mercenary who assisted Grummok so many years ago in his assassination of the famed weapon master Azakai Tormtor, has never forgotten his ill treatment at the hands of the gargoyle assassin. Used as a simple diversion and then abandoned to his fate, the bugbear bares a hatred for Grummok that has burned ever brighter these past eighteen years. Thagmot has gained much power in the last two decades due in large part to his discovery and devotion to the black cult of Therizdun. The bugbear has given his soul to the mad god of emptiness and despair and is now a bastion of unholy power. Grummok has long forgotten Thagmot believing him slain in the riot that had ensued after Azakai Tormtor’s demise. The gargoyle has spared not a moments concern on the rare event that the bugbear had survived, a mistake that nearly saw the cautious and deadly assassin plying his trade in hell. Grummok does not usually fraternize with anyone outside his guild, finding most of the denizens of Erelhei-Cinlu beneath his recognition but on the rare occasions that the gargoyle feels sociable he will spend a few hours at a lavishly appointed tavern in the Ghetto of Foreigners called The Lady Eight. The Lady Eight is renowned for its gambling tables and the staggering variety of ales, wines and liquors that it serves. Grummok has become rather fond of a vintage served at the Lady Eight brewed from the blood of fey and on the rare occasions that he visits the tavern he enjoys a glass or two, while listening to the skilled minstrels that the Lady Eight always keeps on hand. On the night Thagmot made his bid for vengeance Grummok had made one of his rare visits to the Lady Eight. The gargoyle was accompanied by Hek as the two planned to discuss a bit of side business they had going away from the prying eyes and ears of the guild. The two assassins chose a table in the back of the bar, nestled in a corner so that they could watch the door and have their backs to a wall. Grummok was on his third glass of blood wine and deep into his conversation with Hek when the maelstrom struck. The first sign of danger came in the form of a sudden feeling of unease that crept over both assassins, they shared a momentary glance of alarm and then trusting the instincts they had honed over years of conflict and training, leapt from their seats and drew their weapons. Seconds later the main door to the Lady Eight, a solid iron braced affair, was struck by a tremendous weight from the opposite side and was knocked from its hinges with a tremendous crash. The stunned patrons of the Lady Eight sat transfixed as eight feet of towering malevolence stepped through the shattered portal and into the tavern. The very air around the newcomer seemed to shrink back in horror and a palpable sense of utter blasphemy choked the shadowy interior of the tavern. The intruder was clad head to toe in glistening black plate, a bizarre black spiral motif worked onto every visible surface. An open faced helm crowned with two backwards curving horns adorned the intruders head and the bestial glare of its bugbear owner moved over the stunned crown of tavern patrons with a withering maliciousness. In his right mailed fist the bugbear gripped a weapon born of emptiness and terror; a halberd of dark steel wreathed in a shroud of crackling black flame. A low keening emanated from the weapon as if the tortured souls of its many victims had somehow left the imprint of their dying screams trapped within the steel. All the patrons of the Lady Eight were familiar with evil in fact many reveled in it, including Grummok. But this, this was more than petty thievery or murder, this was the culmination of a soul given freely to the grasping emptiness of eternal damnation, this was evil in its purest most lethal form. Grummok recognized the bugbear at once, although the recognition itself came as somewhat of a shock. When Grummok had last seen Thagmot he was little more than a petty thug, good for little more than a diversion or hired muscle. But the bugbear that confronted Grummok now seemed to pulse with unholy power and for one of the few times in his long life, Grummok was truly afraid. Thagmot spotted Grummok almost instantly and he pointed his halberd at the gargoyle, “You!” he boomed his eyes blazing with hatred and fury. His quarry in his sights the massive bugbear took up his halberd in a two handed grip and began a methodical advance towards the two assassins. Grummok and Hek dropped low in a fighting crouch holding their daggers close to their bodies and awaited the iron clad behemoth and his terrible weapon. [/QUOTE]
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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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