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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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<blockquote data-quote="BLACKDIRGE" data-source="post: 716120" data-attributes="member: 1953"><p>As promisd here sre the stats and histroy of Thagmot.</p><p></p><p>**************************************************</p><p></p><p><strong>Thagmot, male bugbear Ftr6/Rog1/Blk6:</strong> CR 15; ECL 17; Medium-size Humanoid (bugbear); HD 3d8+1d6+12d10+48; hp 151; Init +3; Spd 40 ft; AC 25 (+11 full plate, +1 Dex, +3 natural); Melee <em>+3 unholy screaming halberd</em> +24/+19/+14 (1d10+2d6 unholy + 1d6 sonic +14/19-20 crit x3); SA sneak attack +2d6, poison use, smite good, aura of despair, command undead; SQ Darkvision 60 ft, dark blessing, detect good; AL LE; SV Fort +16, Ref +12, Will +11; Str 22, Dex 16, Con 16, Int 13, Wis 14, Cha 16.</p><p></p><p><em>Skills: (45 points):</em> Climb +8, Hide +9, Intimidate +9, Listen +9, Jump +8, Knowledge (religion) +5, Move Silently +12, Spot +9 </p><p><em>Feats:</em> (8) Weapon Focus (halberd), Weapon Specialization (Halberd), Power Attack, Cleave, Sunder, Improved Critical (halberd), Expertise, Improved Trip, Knockdown, Improved Disarm.</p><p><em>Blackguard Spells Prepared:</em> (2/2/1; save DC 12 + spell level): 1st – cause fear, bone blast 2nd – darkness, devil’s eye 3rd – abyssal might.</p><p><em>Equipment: +3 unholy screaming halberd, +3 full plate of darksoul protection, helm of protection +2, boots of striding and springing, cloak of charisma +2, Gauntlets of Golgotha*</em> </p><p></p><p><strong>Smite Good (Su):</strong> Once per day Thagmot may attempt to bring the unholy power of Therizdun to bear in a melee attack. He may smite a good aligned opponent adding +3 to his attack roll and an additional six points of damage to his damage roll.</p><p></p><p><strong>Aura of Despair (Su):</strong> Thagmot radiates an aura of absolute emptiness and horror that causes all enemies within 10 feet to suffer a –2 on all saving throws.</p><p></p><p><strong>Poison Use:</strong> Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.</p><p></p><p><strong>*Gauntlets of Golgotha:</strong> these chain and plate finger gauntlets are forged from black iron and bear the mark of some long forgotten deity of pain and darkness. They were specifically designed for the most devout warriors of evil and imbue their wielder with unhallowed might. The gauntlets bestow a +2 enhancement bonus to strength and cause any weapon wielded by the wearer of the gauntlets to gain the unholy weapon enchantment. In addition to the powers described above the Gauntlets of Golgotha allow the wielder to declare an “unhallowed strike” once per day inflicting maximum damage and automatically threatening a critical hit. The gauntlets’ powers only function for those devoted to the cause of evil and if a being of neutral or good alignment dons them he must immediately make a fortitude save DC 18 or be struck dead.</p><p></p><p></p><p></p><p>It is said that the vengeful soul falls to darkness before all others; such is the fate of the blackguard Thagmot. Thoroughly corrupted by the emptiness that has driven him to the edges of sanity the broken bugbear has embraced the teachings of the awful deity Therizdun and has slipped into the arms of madness and utter damnation. Nothing exists for Thagmot, beyond vengeance and a reckless pursuit of destruction, it is a pallid facsimile of existence, fleeting and unfulfilling. </p><p></p><p>Thagmot’s life was not always thus; he once was filled with ambition and a feral drive to succeed at all he put his mind to. A former slave, the bugbear gained his freedom when his masters in house Kilsek were driven from the city and all of their lands and belongings became forfeit. Not wanting to end up a slave in another household Thagmot fled to the Ghetto of Chattels, a dark and dangerous district of Erelhei-Cinlu that housed all manner of cast off humanoids and ex-slaves. Within this cesspool of humanoid debris, Thagmot’s keen mind and martial prowess soon elevated him to a position of power and prestige.</p><p></p><p>Thagmot had been part of house Kilsek’s elite guard and was an accomplished warrior, the bugbear thrived on conflict and violence and soon found a way to put his warlike nature to the best possible use. Six months after his arrival in the Ghetto of Chattels Thagmot had attracted a group of likeminded humanoids of all shapes and sizes seeking his protection and also a chance to make a better life for themselves. The mercantile bugbear soon began hiring himself and some of his followers out to various wealthy members of the city as bodyguards or extra muscle. This practice became so lucrative and Thagmot so successful that he no longer needed to take any risk himself and formed a thriving mercenary business, hiring out a virtual army of loyal thugs and cutthroats. </p><p></p><p>Thagmot’s reputation as a leader of vicious humanoid rabble grew throughout the city and soon the Ghetto of Chattels belonged to him and him alone. None dared enter Thagmot’s territory unless they were invited or had made prior arrangements to meet the powerful bugbear to discuss business. Thagmot was establishing an empire within his ghetto and was basking happily in the glow of wealth and success until a gargoyle assassin brought all that he had built to the ground in a single blow.</p><p></p><p>Grummok had arrived unannounced and unafraid on the doorstep of Thagmot’s demesne demanding to see the bugbear leader. None of Thagmot’s men had been able to detain the gargoyle and of the three that tried one would never walk again and the other two had become corpses before their blades even cleared their scabbards. Thagmot was intrigued with the deadly gargoyle and granted him an audience. Grummok’s offer and his five thousand gold pieces were hard to turn away, even if it meant that Thagmot himself must be involved personally. The gargoyle had been contracted to slay one of the deadliest warriors in the city, the house weapon master of the noble Tormtor family, and would require some extra blades to assist him. One of the conditions of the job was that Thagmot himself must accompany the gargoyle and lend his considerable skill to the task. Thagmot was skeptical but Grummok sweetened the deal by offering the salvage rights to the weapon master’s equipment once he was slain. The bugbear leader could hardly resist such a tempting offer and accepted the conditions promising himself and four of his finest warriors on the night the assassination was to take place. </p><p></p><p>The events of Azakai Tormtor’s assassination are well documented having become popular lore in the Ghetto of Foreigners, but few know of the bugbear mercenary who made it possible for Grummok to bring his blade to bear and bring low the powerful weapon master. Thagmot and his men had been used as a crude but effective diversion, occupying Azakai’s attention while Grummok moved into position. Once the deed was done the gargoyle left Thagmot to the mercy of the outraged tavern patrons of the Blighted Behir who had been betting on a battle between Thagmot and Azakai Tormtor. Cheated of their entertainment the enraged mob had turned on Thagmot and nearly slew him before he managed to fight his way clear of the tavern. Thagmot emerged from the Blighted Behir with nothing to show for his efforts but Azakai Tormtor’s enchanted saber, dropped when the weapon master was slain, and a deep and abiding hatred for the gargoyle assassin who had duped him and left him for dead. </p><p></p><p>Wounded and unable to return to the Ghetto of Chattels, Thagmot holed up in an abandoned building to lick his wounds and plot his revenge. When he was hale enough to return to his home another misfortune awaited him. News had traveled fast of Azakai Tormtor’s demise and the fact that Thagmot had not returned in over a week had led those in the bugbear’s employ to believe that he had been slain. When Thagmot limped back into the perceived safety of his domain he quickly found that things had changed dramatically in the days he had been away. Judok, a powerful minotaur warrior and one of Thagmot’s most trusted men had taken control of the bugbears organization of mercenaries and was not about to relinquish control back to its former leader. Thagmot was forcibly removed from the small empire he had so laboriously constructed by armed guards and warned never to return on pain of death. </p><p></p><p>Broken and empty Thagmot left the city of Erelhei-Cinlu to wander the vast network of tunnels that lay outside the lands of the drow. No one knows what Thagmot found in the stygian blackness and untraceable depths of the underdark but fifteen years after his downfall the bugbear appeared at the gates of Erelhei-Cinlu, a creature of darkness. Possessed of the will and power of Therizdun, Thagmot was a changed being, driven only by his thirst for vengeance and an unrivaled appetite for mayhem. The bugbear’s revenge was swift and terrible. The first to taste the dread power of Therizdun’s champion was Judok, the minotaur warrior who now controlled Thagmot’s former mercenary company. Thagmot simply marched into the Ghetto of Chattels, a black iron behemoth of horrific magnificence, slaying all who dared oppose him. When he had finally cornered Judok, Thagmot unleashed the power of Therizdun upon the hapless minotaur, smiting him with a terrible spell that caused his bones to shatter within the fleshy confines of his body. And when Judok lay screeching in torment, the jagged splinters of his own bones protruding through his shredded flesh, Thagmot left the minotaur to while away his last few moments in unbearable agony.</p><p></p><p>Having dealt with Judok, Thagmot left the ghetto of chattels and headed for a well-appointed tavern in the Ghetto of Artisans called the Lady Eight. There he would confront the assassin who had left him for dead so many years ago and finally claim the vengeance he had so carefully nurtured in the darkness of Therizdun’s shadow.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 716120, member: 1953"] As promisd here sre the stats and histroy of Thagmot. ************************************************** [B]Thagmot, male bugbear Ftr6/Rog1/Blk6:[/B] CR 15; ECL 17; Medium-size Humanoid (bugbear); HD 3d8+1d6+12d10+48; hp 151; Init +3; Spd 40 ft; AC 25 (+11 full plate, +1 Dex, +3 natural); Melee [I]+3 unholy screaming halberd[/I] +24/+19/+14 (1d10+2d6 unholy + 1d6 sonic +14/19-20 crit x3); SA sneak attack +2d6, poison use, smite good, aura of despair, command undead; SQ Darkvision 60 ft, dark blessing, detect good; AL LE; SV Fort +16, Ref +12, Will +11; Str 22, Dex 16, Con 16, Int 13, Wis 14, Cha 16. [I]Skills: (45 points):[/I] Climb +8, Hide +9, Intimidate +9, Listen +9, Jump +8, Knowledge (religion) +5, Move Silently +12, Spot +9 [I]Feats:[/I] (8) Weapon Focus (halberd), Weapon Specialization (Halberd), Power Attack, Cleave, Sunder, Improved Critical (halberd), Expertise, Improved Trip, Knockdown, Improved Disarm. [I]Blackguard Spells Prepared:[/I] (2/2/1; save DC 12 + spell level): 1st – cause fear, bone blast 2nd – darkness, devil’s eye 3rd – abyssal might. [I]Equipment: +3 unholy screaming halberd, +3 full plate of darksoul protection, helm of protection +2, boots of striding and springing, cloak of charisma +2, Gauntlets of Golgotha*[/I] [B]Smite Good (Su):[/B] Once per day Thagmot may attempt to bring the unholy power of Therizdun to bear in a melee attack. He may smite a good aligned opponent adding +3 to his attack roll and an additional six points of damage to his damage roll. [B]Aura of Despair (Su):[/B] Thagmot radiates an aura of absolute emptiness and horror that causes all enemies within 10 feet to suffer a –2 on all saving throws. [B]Poison Use:[/B] Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade. [B]*Gauntlets of Golgotha:[/B] these chain and plate finger gauntlets are forged from black iron and bear the mark of some long forgotten deity of pain and darkness. They were specifically designed for the most devout warriors of evil and imbue their wielder with unhallowed might. The gauntlets bestow a +2 enhancement bonus to strength and cause any weapon wielded by the wearer of the gauntlets to gain the unholy weapon enchantment. In addition to the powers described above the Gauntlets of Golgotha allow the wielder to declare an “unhallowed strike” once per day inflicting maximum damage and automatically threatening a critical hit. The gauntlets’ powers only function for those devoted to the cause of evil and if a being of neutral or good alignment dons them he must immediately make a fortitude save DC 18 or be struck dead. It is said that the vengeful soul falls to darkness before all others; such is the fate of the blackguard Thagmot. Thoroughly corrupted by the emptiness that has driven him to the edges of sanity the broken bugbear has embraced the teachings of the awful deity Therizdun and has slipped into the arms of madness and utter damnation. Nothing exists for Thagmot, beyond vengeance and a reckless pursuit of destruction, it is a pallid facsimile of existence, fleeting and unfulfilling. Thagmot’s life was not always thus; he once was filled with ambition and a feral drive to succeed at all he put his mind to. A former slave, the bugbear gained his freedom when his masters in house Kilsek were driven from the city and all of their lands and belongings became forfeit. Not wanting to end up a slave in another household Thagmot fled to the Ghetto of Chattels, a dark and dangerous district of Erelhei-Cinlu that housed all manner of cast off humanoids and ex-slaves. Within this cesspool of humanoid debris, Thagmot’s keen mind and martial prowess soon elevated him to a position of power and prestige. Thagmot had been part of house Kilsek’s elite guard and was an accomplished warrior, the bugbear thrived on conflict and violence and soon found a way to put his warlike nature to the best possible use. Six months after his arrival in the Ghetto of Chattels Thagmot had attracted a group of likeminded humanoids of all shapes and sizes seeking his protection and also a chance to make a better life for themselves. The mercantile bugbear soon began hiring himself and some of his followers out to various wealthy members of the city as bodyguards or extra muscle. This practice became so lucrative and Thagmot so successful that he no longer needed to take any risk himself and formed a thriving mercenary business, hiring out a virtual army of loyal thugs and cutthroats. Thagmot’s reputation as a leader of vicious humanoid rabble grew throughout the city and soon the Ghetto of Chattels belonged to him and him alone. None dared enter Thagmot’s territory unless they were invited or had made prior arrangements to meet the powerful bugbear to discuss business. Thagmot was establishing an empire within his ghetto and was basking happily in the glow of wealth and success until a gargoyle assassin brought all that he had built to the ground in a single blow. Grummok had arrived unannounced and unafraid on the doorstep of Thagmot’s demesne demanding to see the bugbear leader. None of Thagmot’s men had been able to detain the gargoyle and of the three that tried one would never walk again and the other two had become corpses before their blades even cleared their scabbards. Thagmot was intrigued with the deadly gargoyle and granted him an audience. Grummok’s offer and his five thousand gold pieces were hard to turn away, even if it meant that Thagmot himself must be involved personally. The gargoyle had been contracted to slay one of the deadliest warriors in the city, the house weapon master of the noble Tormtor family, and would require some extra blades to assist him. One of the conditions of the job was that Thagmot himself must accompany the gargoyle and lend his considerable skill to the task. Thagmot was skeptical but Grummok sweetened the deal by offering the salvage rights to the weapon master’s equipment once he was slain. The bugbear leader could hardly resist such a tempting offer and accepted the conditions promising himself and four of his finest warriors on the night the assassination was to take place. The events of Azakai Tormtor’s assassination are well documented having become popular lore in the Ghetto of Foreigners, but few know of the bugbear mercenary who made it possible for Grummok to bring his blade to bear and bring low the powerful weapon master. Thagmot and his men had been used as a crude but effective diversion, occupying Azakai’s attention while Grummok moved into position. Once the deed was done the gargoyle left Thagmot to the mercy of the outraged tavern patrons of the Blighted Behir who had been betting on a battle between Thagmot and Azakai Tormtor. Cheated of their entertainment the enraged mob had turned on Thagmot and nearly slew him before he managed to fight his way clear of the tavern. Thagmot emerged from the Blighted Behir with nothing to show for his efforts but Azakai Tormtor’s enchanted saber, dropped when the weapon master was slain, and a deep and abiding hatred for the gargoyle assassin who had duped him and left him for dead. Wounded and unable to return to the Ghetto of Chattels, Thagmot holed up in an abandoned building to lick his wounds and plot his revenge. When he was hale enough to return to his home another misfortune awaited him. News had traveled fast of Azakai Tormtor’s demise and the fact that Thagmot had not returned in over a week had led those in the bugbear’s employ to believe that he had been slain. When Thagmot limped back into the perceived safety of his domain he quickly found that things had changed dramatically in the days he had been away. Judok, a powerful minotaur warrior and one of Thagmot’s most trusted men had taken control of the bugbears organization of mercenaries and was not about to relinquish control back to its former leader. Thagmot was forcibly removed from the small empire he had so laboriously constructed by armed guards and warned never to return on pain of death. Broken and empty Thagmot left the city of Erelhei-Cinlu to wander the vast network of tunnels that lay outside the lands of the drow. No one knows what Thagmot found in the stygian blackness and untraceable depths of the underdark but fifteen years after his downfall the bugbear appeared at the gates of Erelhei-Cinlu, a creature of darkness. Possessed of the will and power of Therizdun, Thagmot was a changed being, driven only by his thirst for vengeance and an unrivaled appetite for mayhem. The bugbear’s revenge was swift and terrible. The first to taste the dread power of Therizdun’s champion was Judok, the minotaur warrior who now controlled Thagmot’s former mercenary company. Thagmot simply marched into the Ghetto of Chattels, a black iron behemoth of horrific magnificence, slaying all who dared oppose him. When he had finally cornered Judok, Thagmot unleashed the power of Therizdun upon the hapless minotaur, smiting him with a terrible spell that caused his bones to shatter within the fleshy confines of his body. And when Judok lay screeching in torment, the jagged splinters of his own bones protruding through his shredded flesh, Thagmot left the minotaur to while away his last few moments in unbearable agony. Having dealt with Judok, Thagmot left the ghetto of chattels and headed for a well-appointed tavern in the Ghetto of Artisans called the Lady Eight. There he would confront the assassin who had left him for dead so many years ago and finally claim the vengeance he had so carefully nurtured in the darkness of Therizdun’s shadow. [/QUOTE]
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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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