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"Grunk too dumb to know how to win"
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<blockquote data-quote="Henrix" data-source="post: 3318525" data-attributes="member: 3587"><p>I was actually thinking more in lines of doing things the Groo way.</p><p></p><p>Groo often has outrageous plans but fails to carry them through - which often leads to better consequences (for him, not for the rest of the world).</p><p></p><p>He often has an elaborate reason for choosing to follow the right road, but gets confused and goes to the left.</p><p></p><p>In RPG terms this equates to differentiate between what the character wants and what the player wants.</p><p></p><p>If the player wants Grunk to follow up on leads on the thieves' guild, but Grunk wants carousing, then Grunk can go to a known thieves' guild hangout because he thinks it looks cozy, having lost his way to the usual place.</p><p></p><p></p><p>But humour certainly comes into it as well. Real stupid people are sad at best, but in fiction we can portray them in a funny way.</p></blockquote><p></p>
[QUOTE="Henrix, post: 3318525, member: 3587"] I was actually thinking more in lines of doing things the Groo way. Groo often has outrageous plans but fails to carry them through - which often leads to better consequences (for him, not for the rest of the world). He often has an elaborate reason for choosing to follow the right road, but gets confused and goes to the left. In RPG terms this equates to differentiate between what the character wants and what the player wants. If the player wants Grunk to follow up on leads on the thieves' guild, but Grunk wants carousing, then Grunk can go to a known thieves' guild hangout because he thinks it looks cozy, having lost his way to the usual place. But humour certainly comes into it as well. Real stupid people are sad at best, but in fiction we can portray them in a funny way. [/QUOTE]
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